Included official effects
Deep library from day one
Effects Library
Comprehensive official effects library. Included with the pedal.
Drive, fuzz, modulation, delay, reverb, pitch, utility, looper, glitch, synth-like textures, resonators, ambient tools, and experimental effects are all part of the ninetysix platform. Official effects ship with the pedal, OTA updates expand the library over time, and AI credits are there when you want to customize, remix, or generate something more specific.
Included official effects
Deep library from day one
Expanded over time
Official OTA additions
AI customization
Remix, refine, or generate
Positioning
ninetysix is built to ship with a deep official library covering the sounds players actually use, plus the unusual sounds they usually need a second or third device to reach. The included library is not the limit. New official effects can be added over time, and AI credits let players customize, remix, or generate effects tailored to their rig, style, or ideas.
Foundational, ambient, experimental, and utility effects ship as part of the pedal platform, not as locked upsells.
OTA updates let the official library keep growing after launch, which means the library is a platform, not a frozen set list.
Credits are for customizing, remixing, or generating specialized effects, not for unlocking the basics.
Library overview
The library spans core pedalboard tools, deep stereo processing, modern ambient design, glitch workflows, and brand-specific originals. It is organized into tabs so the catalog stays easy to scan as the official library keeps growing.
Official category
From transparent push to amp-like breakup to aggressive distortion.
Keeps the dry attack intact while adding modest soft clipping and only mild midrange reshaping.
Compared with the other overdrives, Transparent Overdrive holds the 930 Hz boost in check and leaves the high shelf more open after saturation, so the dry phrase remains clearer inside the blended output.
View How It WorksMid-forward soft clipping tuned to feel closer to a pushed amp gain stage than a flat boost.
The amp-like path leans harder into the low-mid contour before the clipper and keeps the post-drive shelf darker, which pushes the tone toward smoother breakup rather than bright edge.
View How It WorksDenser clipped distortion with tighter transient control and more saturation depth than the overdrive branch.
The distortion path drives the pre-shaped signal into two nonlinear stages, so it clamps transients harder and keeps more sustained harmonic density than the single-stage overdrive variants.
View How It WorksLow-gain thickening stage that adds body and gently compresses the phrase instead of fully distorting it.
The preamp branch lowers the drive range, adds more low-end support before saturation, and keeps the top end darker after clipping so it behaves as a thickener rather than a hard drive stage.
View How It WorksBroad clean lift with mild harmonic compression and minimal coloration.
The signal is cleaned up with a high-pass filter, given a small low-mid contour, then passed through one very gentle soft-saturation stage before a restrained top-end shelf.
View How It WorksUpper-mid-forward booster that thins the lows and pushes the signal into a brighter lead voice.
This branch removes more bass up front, adds a stronger upper-mid emphasis before saturation, then leaves the top end more open after clipping than the regular clean boost path.
View How It WorksSoft-edged boost with a slightly biased breakup character and a darker, rounder top.
The germanium-style branch adds a small DC skew before the nonlinear stage and follows it with extra top-end trimming, so it feels softer and less glassy than the cleaner boost paths.
View How It WorksPreamp-like overdrive with asymmetric breakup and a narrower speaker-style mid focus.
The JFET branch adds offset before saturation and then narrows the result with a speaker-style band-pass contour, creating a more preamp-like, transistor-pushed texture.
View How It WorksConsole-style saturator with broad low-mid thickening and subtle top-end polish.
This branch keeps the low-gain preamp structure but adds a broad post-saturation mid emphasis and restrained speaker contour so the result reads as a mixed-bus color rather than a tape smear.
View How It WorksIron-forward saturator with a denser low-mid push and narrower bandwidth than Tape Preamp.
Transformer Saturator keeps the low-gain drive range but narrows the post-saturation voice with a band-pass contour, which makes the color feel denser and more iron-heavy.
View How It WorksRounded low-mid overdrive with a softer top and a more compressive feel than the transparent branch.
Blues Overdrive feeds the clipper with extra low-mid support, then smooths the result with darker post-drive shelving so the sustain feels thicker and less sharp.
View How It WorksMid-forward overdrive that concentrates the clipping around a pronounced center-band push.
This version reduces the bass shelf feeding the clipper and drives the broad 930 Hz peak harder before saturation, so the breakup sits farther forward in the mix.
View How It WorksSmoother soft-clipped overdrive with extra low-end support and a gentler upper-shelf recovery.
Golden Overdrive keeps the one-stage drive topology but feeds it with a fuller low shelf and a milder post-drive high shelf, giving the clipped result a rounder edge.
View How It WorksOffset soft clipping that breaks up unevenly between waveform halves.
The asymmetric branch adds positive offset before saturation, so it generates a less even harmonic profile than the balanced soft-clip overdrives.
View How It WorksLow-gain breakup voice that opens up when the phrase gets louder and stays relatively clean on lighter passages.
This path derives extra gain from a smoothed envelope follower, so the clipping stage pushes harder on note peaks than on the quieter parts of the preview phrase.
View How It WorksDrive voice with an internal clean blend so the clipped branch can stay aggressive without fully masking the source attack.
Blend Drive creates its own parallel clean-and-driven mix before the global `mix` stage, using `contour` to raise both the pre-drive weight and the internal clean contribution.
View How It WorksDense two-stage distortion with a narrower, darker vintage-style mid focus.
Vintage Distortion keeps the stacked clipping structure but narrows the voice after saturation with band-limited filtering so it reads less modern and less wide-band than the base hard-clip branch.
View How It WorksHigh-gain distortion with stronger low-cut cleanup to keep palm-muted transients tighter.
The tight branch raises the pre-drive high-pass corner and trims the lows harder before the dual clipping stages, which keeps the saturated low end more controlled.
View How It WorksMassive low-end-forward distortion with darker top-end recovery and a heavier sustain wall.
Doom Distortion relaxes the low cut, pushes more bass into the two-stage clipper, and follows it with darker filtering so the output holds more low-end mass.
View How It WorksUpper-mid-focused distortion with a sharper saw-like presence band riding above the clipped core.
The chainsaw branch adds a stronger post-saturation upper-mid peak after the stacked clipper, which gives the distorted voice more cutting presence than the base hard-clip mode.
View How It WorksHigh-gain distortion with a broad mid scoop and a tighter low-end contour for modern metal rhythm work.
After the dual clipping stages, this branch subtracts a broad center band and leaves the extremes more pronounced, so the distortion feels more scooped than the base hard-clip mode.
View How It WorksSoft-clipped overdrive that preserves a stronger low band underneath the clipped branch.
Bass-Blend Overdrive keeps the main clipping path but adds a low-passed clean reinforcement in parallel, so the bottom end stays fuller while the mids and highs saturate.
View How It WorksSoft clipping that folds the waveform for brighter, more synthetic upper harmonics.
The path saturates first, then sends the result into a wavefolder before the post-drive high shelf, which makes higher drive settings create sharper overtones than the plain overdrive branch.
View How It WorksOverdrive merged with quantized digital grit for grainier edges and stepped texture.
This branch clips the signal first and then quantizes the result, so `tone` changes both the coarseness of the digital reduction and the final top-end shelf.
View How It WorksConstricted, damaged-speaker drive voice with a narrow mid bottleneck between clipping stages.
The broken-speaker branch inserts a narrow band-pass section between two saturation stages, stripping bandwidth mid-chain so the distortion collapses into a focused, torn voice.
View How It WorksOfficial category
Reactive vintage fuzz, gated chaos, octave violence, and broken textures.
Warm, softer-edged biased fuzz with a darker top and gentler clipping curve.
The germanium branch keeps more low-mid weight, uses a smaller bias skew, and trims more top end after clipping than the brighter silicon-like variants.
View How It WorksHard-gated fuzz that slams the tail shut once the phrase decays below threshold.
A smoothed envelope follower drives a clamp after the main fuzz stage, so the note tail collapses abruptly as the level drops.
View How It WorksFuzz core with a rectified upper-octave layer blended back above the clipped signal.
The main branch clips the source, while a second branch full-wave rectifies and filters the upper content before mixing it back with bias controlling that octave branch weight.
View How It WorksRipping gated fuzz with a brighter, more tearing top end than the standard gated branch.
Velcro Fuzz keeps the gate-based cutoff idea, but adds a narrower upper-mid emphasis around the clipped core so the gated breakup tears more aggressively.
View How It WorksBrighter, sharper fuzz with a firmer upper-mid edge and tighter low end.
Silicon Fuzz raises the pre-clipping gain and recovers more upper spectrum after the nonlinear stage, so the voice stays more cutting than the germanium branch.
View How It WorksMid-forward vintage fuzz with extra band shaping around the clipping stage.
Tone-Bender Style Fuzz narrows the clipped signal with a speaker-like contour after the nonlinear stage, which shifts the emphasis toward a more focused vintage midrange.
View How It WorksLarge, low-heavy fuzz with a broader sustain wall and smoother top than the brighter vintage branches.
Big-Box Fuzz feeds extra lows into the clipper and then trims the upper range more heavily, so the saturation feels wider and heavier than the germanium or silicon branches.
View How It WorksStarved gate fuzz with an unstable low-bias decay and a choked finish.
Sputter Fuzz drops the bias lower before clipping and then applies the gate, so the fuzz fragments earlier and the tail feels more unstable than the main gated branch.
View How It WorksVintage fuzz with an added synthetic pitch layer riding above the clipped source.
Pitch Fuzz keeps the classic biased fuzz core but layers in an internally shifted harmony phrase, so the wet signal carries both raw fuzz and a pitch-extended top layer.
View How It WorksFuzz with a parallel synthetic layer that pushes the clipped source toward a synth voice.
The fuzz stage is blended with a short internally generated synth phrase, then shaped with a mid contour and high shelf so the result reads more like a fuzzed synth line than a plain stompbox fuzz.
View How It WorksFuzz with an added low-octave-style reinforcement under the main clipped branch.
Sub Fuzz blends the main clipped path with a slower, low-passed reinforcement branch, so the result stays heavier in the lows than the straight fuzz modes.
View How It WorksBand-limited fuzz that collapses into a narrow, torn-speaker style midrange bark.
The clipped branch is narrowed through a tone- and bias-dependent band-pass contour, which strips away low and top extension around the fuzz core.
View How It WorksQuantized fuzz that overlays digital stepping on top of the clipped core.
Alias Fuzz clips the source and then quantizes it, producing a rough stepped top layer above the analog-style saturation.
View How It WorksVoltage-starved fuzz that thins and sags as the bias is reduced.
This branch biases the fuzz harder and then low-passes the result more aggressively, so lower bias settings feel more choked and supply-starved.
View How It WorksBias-skewed fuzz with stepped reduction and rougher low-resolution breakup.
Crushed Bias Fuzz clips the source, adds stronger DC skew, and then quantizes the result at a coarser rate, so the breakup sounds more collapsed and digitally chewed.
View How It WorksOfficial category
Always-on polish, rig cleanup, transient control, and tone shaping.
Balanced broad-band compressor for general polish and more even level.
The wet branch derives a smoothed level signal from the input, uses it to shape gain or filtering, then applies broad tone contouring before it is mixed with the dry stereo preview source.
View How It WorksSmoother leveler with slower recovery and gentler high-frequency behavior.
The wet branch derives a smoothed level signal from the input, uses it to shape gain or filtering, then applies broad tone contouring before it is mixed with the dry stereo preview source.
View How It WorksTone-shaping branch that restructures the lows, mids, and highs without adding drive.
The wet branch derives a smoothed level signal from the input, uses it to shape gain or filtering, then applies broad tone contouring before it is mixed with the dry stereo preview source.
View How It WorksEQ contour that shifts with the phrase envelope instead of staying static.
Dynamic EQ uses a smoothed level follower to move the center-band gain as the phrase changes level, then finishes with broad low and high shelving.
View How It WorksLonger-hold compressor that thickens tails and keeps the phrase more even over time.
The wet branch derives a smoothed level signal from the input, uses it to shape gain or filtering, then applies broad tone contouring before it is mixed with the dry stereo preview source.
View How It WorksFaster, brighter compressor with more edge and immediate transient restraint.
The wet branch derives a smoothed level signal from the input, uses it to shape gain or filtering, then applies broad tone contouring before it is mixed with the dry stereo preview source.
View How It WorksCompressed branch with an internal clean parallel path for preserved attack.
Parallel Compressor builds its own clean-plus-compressed wet branch before the global `mix`, so the compressed body can stay strong without losing the original attack.
View How It WorksSplit-band compressor that treats low and high regions separately before recombining them.
Multi-Band Compressor separates the source into low and high regions, compresses them with different detector strengths, and then recombines the result before the final tone trim.
View How It WorksLow-level lift that brings up quieter details more than the louder peaks.
Upward Compressor derives a gain boost from the inverse of the input envelope, so quieter sections are raised more strongly than the loud transients.
View How It WorksPeak-catching level clamp that resists large transients more strongly than the regular compressor branch.
The wet branch derives a smoothed level signal from the input, uses it to shape gain or filtering, then applies broad tone contouring before it is mixed with the dry stereo preview source.
View How It WorksLevel-dependent cleanup that closes down when the phrase falls below threshold.
The wet branch derives a smoothed level signal from the input, uses it to shape gain or filtering, then applies broad tone contouring before it is mixed with the dry stereo preview source.
View How It WorksSmarter cleanup that trims hiss and wash more selectively than the hard gate branch.
Intelligent Noise Suppressor follows a slower envelope, filters the wet path before gain reduction, and uses a gentler closing curve so decays stay more natural than the straight gate.
View How It WorksGentler level cleanup that expands the dynamic range without fully chopping tails.
Downward Expander derives a softer gain curve from the input envelope, reducing quieter material progressively instead of dropping it with a hard gate threshold.
View How It WorksAttack-forward shaper that exaggerates the front edge and reins in sustain.
This branch adds a fast high-passed difference signal to the source for extra attack, then uses `contour` to pull down the slower sustain body underneath that transient lift.
View How It WorksSwell-style envelope that fades notes in more gradually.
A smoothed level follower controls the wet gain, so quieter note starts are held back and the body blooms in later. `contour` adjusts how much of the dry onset remains.
View How It WorksMulti-peak EQ contour with several broad bands spread across the spectrum.
6-Band EQ stacks a low shelf, three broad peaking filters, and a high shelf so the wet path feels more segmented than the simple parametric branch.
View How It WorksDenser graphic-style EQ contour with more evenly spaced peaks and cuts.
10-Band EQ uses a larger bank of broad peaks and shelves across the spectrum, creating a more sculpted multi-band response than the simpler EQ branches.
View How It WorksSingle-pivot-style tonal tilt that trades lows for highs around a broad center.
Tilt EQ moves the spectral balance by lifting the lows while trimming the highs or vice versa, instead of stacking multiple independent EQ bands.
View How It WorksSeparate mid and side tone shaping rather than a straight stereo EQ block.
The wet branch converts the stereo source to mid and side components, shapes them differently with low and high shelving, then reconstructs left and right before the dry / wet blend.
View How It WorksDynamic cleanup that trims a resonant mid band as the wet branch builds intensity.
Resonance Suppressor follows the phrase level, subtracts a broad resonant band around the contour-controlled center, then smooths the top end before the dry / wet blend.
View How It WorksLevel control branch that changes wet gain and overall spectral weight without compression artifacts.
Volume uses `squeeze` as the gain amount, `contour` to shift low-end weight, and `tone` to set the upper shelf before the dry / wet blend.
View How It WorksTuner-style monitor that pairs the played note with clean reference tones locked to the demo phrase.
For the self-playing preview, the wet path mixes a filtered monitor branch with clean reference tones scheduled to the same note events as the demo phrase, so the pitch center is obvious without turning the effect into a generic EQ.
View How It WorksOfficial category
Touch-sensitive funk, resonant sweeps, vocal textures, and animated filtering.
Classic wah sweep built from a resonant low-pass whose center moves under LFO control.
The wah branch drives a resonant low-pass from a sine-based sweep, so `focus` sets the base region, `motion` widens the sweep, `rate` sets the movement speed, and `mix` blends the filtered voice back with the dry stereo phrase.
View How It WorksEnvelope-following resonant low-pass that opens as the phrase gets louder.
The resonant low-pass cutoff follows the input envelope, so `focus` sets the darker resting point, `motion` determines how far louder notes push the filter upward, `rate` controls envelope follower speed, and `mix` balances that moving filter against dry.
View How It WorksFormant filter that sweeps three vocal-like bands together across the phrase.
Three moving band-pass regions are summed into a formant stack, so `focus` shapes the lower formant width, `motion` adjusts the middle-band movement, `rate` sets the vowel sweep speed, and `mix` blends the formant voice with dry.
View How It WorksSample-and-hold filter that jumps through held resonant positions instead of sweeping smoothly.
A quantized held control value moves the resonant low-pass in discrete jumps, so `focus` sets the lower range, `motion` expands the jump span, `rate` sets the hold speed, and `mix` blends the held filter branch with dry.
View How It WorksEnvelope-driven wah that follows the phrase level with a broad moving peak.
An envelope follower opens a moving band-pass center from the input level, so `focus` sets the lower resting region, `motion` sets how far the filter opens, `rate` controls follower speed, and `mix` blends that envelope-driven wah back with dry.
View How It WorksTouch-sensitive filter with a sharper, more immediate attack-driven opening.
This branch uses a faster envelope follower to drive a resonant low-pass opening, so `focus` sets the darker resting point, `motion` controls how far the filter jumps open, `rate` controls follower speed, and `mix` blends the touch-driven sweep back with dry.
View How It WorksResonant vocal filter with a narrower peak and less sweep span than the classic wah branch.
Q-Filter uses a narrower band-pass style emphasis around a moving center instead of the broader low-pass wah contour, so the peak feels more pointed and focused.
View How It WorksResonant low-pass sweep that moves the phrase between darker and brighter filter states.
An LFO moves the low-pass cutoff and resonance together, so `focus` sets the base region, `motion` expands the sweep, `rate` sets the movement speed, and `mix` blends the filtered branch with dry.
View How It WorksResonant high-pass sweep that pushes the phrase upward through a moving bright edge.
This branch moves a resonant high-pass corner from an LFO, so `focus` sets the base cutoff, `motion` widens the sweep and resonance, `rate` sets the sweep speed, and `mix` blends the filtered result with dry.
View How It WorksMoving notch filter that carves a traveling hole through the middle of the phrase.
A band-pass branch is subtracted from the source to create the notch, so `focus` sets the center region, `motion` widens the travel and notch width, `rate` sets the motion speed, and `mix` determines how strongly the carved response dominates.
View How It WorksTalking filter with a more forward midrange vowel contour than the broader formant branch.
This branch sums three moving band-pass regions with stronger midrange emphasis, so `focus` controls the lower mouth shape, `motion` shapes the middle band travel, `rate` sets the vowel motion speed, and `mix` blends it with dry.
View How It WorksVowel morph filter that moves a broader three-band speech-like contour across the phrase.
Three band-pass regions move together with wider spacing than the talk branch, so `focus` shapes the lower band, `motion` affects the middle vowel travel, `rate` sets the morph speed, and `mix` controls the wet balance.
View How It WorksStepped filter sweep that jumps between quantized resonant low-pass positions.
Instead of a smooth sweep, this branch quantizes the filter motion into six positions, so `focus` sets the lower range, `motion` sets how far the steps climb, `rate` controls the step speed, and `mix` blends the stepped filter with dry.
View How It WorksSequenced filter motion that combines two stepped control streams into a repeating resonant pattern.
Two quantized control lanes are blended into one moving low-pass center, so `focus` and `motion` set the range, `rate` sets the sequence speed, and `mix` controls how much of that sequenced contour replaces dry.
View How It WorksRandomized filter sweep driven by smoothed noise rather than a repeating LFO.
Two smoothed noise sources create a wandering control position for the resonant low-pass, so `focus` sets the center region, `motion` sets the range, `rate` controls how quickly the random movement changes, and `mix` blends it with dry.
View How It WorksFixed filter bank that layers several static bands into a shaped resonant contour.
Four band-pass regions are summed with positions set by `focus`, `motion`, and `rate`, so `focus` and `motion` set the lower and middle band spacing, `rate` spreads the upper bands, and `mix` blends the composite bank with dry.
View How It WorksComb filter that turns the phrase into a resonant, ringing sweep with moving delay spacing.
A short comb loop receives extra LFO-driven delay movement, so `focus` sets the brighter edge of the comb voice, `motion` controls the sweep range and feedback feel, `rate` sets motion speed, and `mix` blends it back with dry.
View How It WorksResonator bank that stacks several short comb resonances into a tuned filter cloud.
Three short comb resonators are tuned from `focus` and damped by `rate`, while `motion` adjusts their feedback weight and `mix` blends the resonant stack with the dry source.
View How It WorksHigher, more vocal wah sweep with stronger upper-mid emphasis than the classic branch.
Cry Filter shifts the moving center higher and leans on a more vocal band-pass contour, so the sweep cuts through with a brighter cry-like shape.
View How It WorksLow-pass filter that opens harder on stronger note attacks and settles back quickly.
A fast attack follower pushes the resonant low-pass upward on harder note onsets, so `focus` sets the lower resting point, `motion` controls how far the attack opens the filter, `rate` shapes the bright edge of the wet branch, and `mix` blends it with dry.
View How It WorksHarmonic exciter that saturates only the high-passed part of the phrase and lays it back over the source.
A high-passed branch is softly saturated and then scaled back into the dry signal, so `focus` sets where the exciter starts, `motion` drives saturation amount, `rate` controls the excited branch level, and `mix` blends the result.
View How It WorksAnti-icepick filter that trims harsh high content and carves a narrower presence notch.
A steep high shelf pulls down the bright edge while a peaking cut carves the upper mids, so `focus` sets the overall top-end reduction, `motion` moves the affected band, `rate` adjusts the depth of the corrective peak cut, and `mix` blends the result with dry.
View How It WorksOfficial category
Width, swirl, spin, motion, shimmer, wobble, and modulation from subtle to dramatic.
Wide stereo chorus built from two short independently modulated delay taps blended back into the dry phrase.
Left and right channels feed separate moving delay lines whose excursion is set by `depth`, whose LFO speed is set by `rate`, and whose delayed branch brightness is shaped by `tone` before the wet signal is mixed back with the dry stereo source.
View How It WorksBand-split harmonic tremolo that modulates low and high bands against each other across the stereo field.
The signal is split into low and high bands, each band receives its own amplitude LFO, and `depth` controls how deep that cross-motion swings while `rate`, `tone`, and `mix` handle speed, crossover point, and dry / wet balance.
View How It WorksThrough-zero-style flanger that sweeps a delayed branch across a separately delayed reference path for cancellation-heavy comb motion.
Both channels create a delayed reference path and then sweep a second delayed branch above and below that reference, so the comb notches pass through an actual crossover point. `depth` sets the excursion around that reference delay, `rate` sets the sweep speed, and `tone` controls the wet-path emphasis.
View How It WorksSplit-band rotary speaker motion that combines moving low-band level with delayed high-band swirl.
Each side splits into a low-passed branch whose level breathes with the rotor LFO and a high-passed branch that runs through a short moving delay, so `depth`, `rate`, `tone`, and `mix` control swirl width, speed, crossover voicing, and blend.
View How It WorksWarm chorus that low-pass filters the moving delay taps before they rejoin the dry stereo phrase.
This variant keeps the short dual-delay chorus architecture, but filters each delayed branch before it is mixed back in so `tone` opens or darkens the chorus sheen rather than only changing wet gain.
View How It WorksLayered tri-chorus that stacks two moving delay taps per side for a denser stereo spread.
Each channel carries two differently phased chorus taps, so `depth` widens the composite delay excursion, `rate` drives the three LFO phases, and `tone` shapes the combined wet branch before it blends back with dry.
View How It WorksCrossfed chorus width that mixes short moving delay taps with a small amount of opposite-channel spread.
This branch combines standard chorus taps with a fixed crossfeed from the opposite preview channel, so `depth` increases the moving delay spread, `rate` drives the chorus motion, and `tone` shapes the widened wet image before mix.
View How It WorksVintage-leaning chorus with filtered wet taps and a slightly heavier delayed-branch push.
The CE-1-style path keeps the dual-delay chorus core, but low-pass filters each moving tap and scales it more assertively, so `tone` opens the filtered branch while `depth` and `rate` control the sweep itself.
View How It WorksCleaner chorus voicing with brighter wet taps and a slightly faster moving stereo spread.
Compared with the darker chorus branches, this path leaves the taps less filtered and lets `tone` push more top end into the wet branch while `depth` and `rate` control the moving delay excursion.
View How It WorksThicker, darker chorus bloom built from slow modulated taps and a low-passed wet branch.
This chorus keeps longer short-delay taps and then low-pass filters the recombined wet branch, so `depth` controls the modulation range, `rate` sets the slow sweep, and `tone` opens the darker top-end cap.
View How It WorksSplit-band chorus that keeps the lows more direct while the upper branch carries the moving stereo modulation.
The signal is divided into low and high bands, the low band stays comparatively anchored, and only the high branch runs through the modulated delay taps, so `tone` shifts that crossover while `depth` and `rate` control the chorus movement.
View How It WorksInput-reactive chorus that expands the delay excursion as the phrase gets louder.
An envelope follower increases the modulated delay excursion on stronger notes, so `depth` sets the baseline sweep, `rate` sets the underlying chorus speed, and `tone` shapes the bright edge of the wet branch.
View How It WorksMicro-detune spread built from fixed left/right offset voices with only very slow drift around those static pitch offsets.
Two delayed voices sit at different base offsets on the left and right, with `depth` widening those static offsets and `rate` only adding slow drift around them instead of full chorus-rate sweep. `tone` shapes the detuned voices before they blend with the dry signal.
View How It WorksShort-delay vibrato with dry / wet blend control and stereo-offset pitch motion.
Both channels pass through short moving delay lines, `depth` sets the pitch wobble excursion, `rate` sets the left and right LFO speeds, `tone` shapes the wet branch, and `mix` now controls how fully that vibrato replaces the dry source.
View How It WorksVibrato with extra wow-and-flutter drift in the motion source before the short delay pitch wobble stage.
This version modulates the vibrato LFO itself with slower oscillation, so the short delay lines drift with additional instability while `depth`, `rate`, `tone`, and `mix` still control wobble range, motion speed, wet voicing, and blend.
View How It WorksHybrid vibrato that mixes resonant phase sweep with short delay wobble for a sharper moving edge.
Each channel combines a moving resonant high-pass sweep with a short modulated delay, so `depth` widens both motions, `rate` controls the stereo LFOs, `tone` reshapes the combined wet branch, and `mix` blends it with dry.
View How It WorksSmooth optical-style tremolo with softer amplitude swing and tone-shaped wet balance.
This path uses gentler gain modulation curves than the harder tremolo variants, with `depth` scaling how far the level falls, `rate` setting the pulse speed, `tone` shaping the modulated branch, and `mix` controlling blend.
View How It WorksBias-style tremolo that adds a small waveform skew while the level pulses underneath.
Alongside the main amplitude modulation, this branch adds a small signal skew linked to the moving bias curve, so `depth` determines how hard the waveform leans, `rate` sets the pulse speed, and `tone` shapes the voiced branch before mix.
View How It WorksDual-rate tremolo that combines two pulse shapes into a denser stereo amplitude pattern.
Two differently paced tremolo oscillators are mixed per side, so `depth` scales how hard those pulses pull the level, `rate` sets the motion family, `tone` shapes the wet branch, and `mix` sets tremolo dominance.
View How It WorksStepped tremolo that uses quantized LFO positions to create a repeating level pattern.
Instead of a smooth sine pulse, this tremolo quantizes the motion into stepped gain states, so `depth` controls pattern contrast, `rate` sets the step speed, `tone` shapes the modulated branch, and `mix` blends it with dry.
View How It WorksHarder chop tremolo that gates the signal between near-on and near-off states.
A thresholded oscillator turns the modulation into a near-square chopping pattern, with `depth` setting the contrast between open and closed states, `rate` controlling the chop speed, `tone` shaping the branch, and `mix` setting blend.
View How It WorksAuto-pan that counter-weights left and right gain so the phrase sweeps across the stereo field.
The auto-pan path shapes the source with `tone`, then drives left and right gains in opposite directions from offset LFOs, while `depth` widens the travel, `rate` sets the sweep speed, and `mix` controls how fully the pan replaces the dry center.
View How It WorksBand-split pan motion that throws lows and highs across the field with different trajectories.
The signal is split into low and high bands, each band receives its own opposing pan law, and `depth` scales the travel while `rate`, `tone`, and `mix` control motion speed, crossover point, and blend.
View How It WorksSweeping stereo phaser that mixes resonant high-pass motion back into the dry source.
Two offset LFOs move resonant high-pass centers per channel, `depth` widens the sweep and resonance, `rate` sets the motion speed, `tone` adjusts the negative filtered blend, and `mix` controls phaser prominence.
View How It WorksLighter phaser voice with a narrower sweep range and gentler negative blend than the deeper phaser modes.
This branch keeps the resonant high-pass phaser architecture but reduces the sweep range and negative blend, so `depth`, `rate`, `tone`, and `mix` control a slightly tighter phase notch motion.
View How It WorksDeeper phaser voice with a wider sweep range and stronger filtered blend than the lighter phaser branches.
The 12-stage-voiced branch pushes the resonant high-pass centers farther and blends them back more aggressively, so `depth` and `tone` reach stronger notch motion while `rate` and `mix` set motion speed and prominence.
View How It WorksBarberpole-style phaser that overlays rising and falling resonant sweeps to keep the motion feeling continuous.
Two sweep bands move in opposite directions per side and are summed before the wet blend, so `depth` stretches both sweep ranges, `rate` sets the climb speed, `tone` shapes the phaser mix, and `mix` controls how dominant the illusion becomes.
View How It WorksDual-center phaser that combines two moving resonant sweeps per side instead of one.
Each side mixes two differently centered resonant high-pass sweeps together, so `depth` widens both ranges, `rate` sets the sweep motion, `tone` shapes the combined filtered blend, and `mix` sets how much of the dual-center phase motion replaces dry.
View How It WorksSharper jet-style flanger with stronger delayed-branch emphasis and faster sweep rates.
This flanger keeps the short moving-delay core but pushes the wet branch harder and drives the sweep a little faster, so `depth`, `rate`, `tone`, and `mix` all reach a more aggressive comb-motion profile.
View How It WorksStatic-comb flanger voice with minimal drift around a fixed short-delay offset.
The Instant Flanger centers its taps around fixed short delays and uses `rate` only for subtle drift around that comb point, while `depth` widens the offset, `tone` shapes the delayed branch, and `mix` blends it back with dry.
View How It WorksLow-passed vibe voice that darkens the phaser sweep before it rejoins the dry phrase.
This branch runs the source through a darker low-pass stage before blending in the resonant sweep, so `depth` controls the motion range, `rate` sets the vibe pulse, `tone` opens the darker voice, and `mix` sets blend.
View How It WorksSpeaker-leaning vibrato that combines a low-passed moving branch with a short delay shimmer.
The Vibratone path mixes a level-modulated low-passed branch with a short moving delay, so `depth` changes the delay excursion, `rate` sets the motion speed, `tone` shifts the low-pass contour, and `mix` controls how much of that speaker-leaning wobble replaces dry.
View How It WorksBrighter rotary variant with a more separated high-band swirl and leaner low rotor bed.
Compared with the standard rotary branch, this path pushes the high-passed swirl region higher and keeps the low rotor band leaner, so `depth`, `rate`, `tone`, and `mix` shape a brighter rotating image.
View How It WorksStereo ring modulation that multiplies each side by a separate carrier before blending the result with dry.
The active path multiplies left and right channels by different sine carriers, `rate` sets those carrier frequencies, `depth` controls carrier emphasis, `tone` reshapes the modulated branch, and `mix` sets how much ring-mod texture enters the output.
View How It WorksCarrier-driven stereo motion that multiplies the phrase by low-frequency oscillators and throws that texture across the field.
This path ring-modulates the signal with separate left and right carriers, uses `depth` to widen the stereo emphasis of those carriers, lets `rate` set their speed, and uses `tone` to shape the resulting carrier branch before `mix` blends it with dry.
View How It WorksApproximate single-sideband-style frequency shifter that uses a phase-offset proxy branch instead of plain ring modulation.
The shifter builds a second phase-offset proxy of the input, combines that pair against quarter-cycle-shifted carriers, and then returns the resulting upper and lower sideband-style textures to the stereo mix. `rate` sets the shift amount, `depth` sets the proxy offset spacing, and `tone` shapes the shifted branch.
View How It WorksChorus-plus-motion texture that adds a slower amplitude swell on top of the moving delay taps.
The wet branch starts as a chorus-style moving delay pair, then multiplies that result by a slower amplitude contour, so `depth` controls delay excursion, `rate` drives both motion layers, and `tone` shapes the wet branch before mix.
View How It WorksStereo resonant low-pass wobble with separate left and right sweep centers.
Slow offset LFOs move two resonant low-pass filters across the stereo field, with `depth` widening the sweep, `rate` setting the wobble speed, `tone` controlling resonance, and `mix` blending the filter motion against dry.
View How It WorksSwept band-pass modulation filter with a brighter, narrower voice than the wobble low-pass branch.
This path moves a band-pass center per side instead of a low-pass cutoff, then adds a high-shelf stage on the wet branch, so `depth`, `rate`, `tone`, and `mix` control sweep width, motion speed, resonance bandwidth, and blend.
View How It WorksOfficial category
Everything from slapback and tape echo to granular feedback and self-oscillating destruction.
Repeat-based time effect that layers echoes or echo-like textures over the preview phrase.
The wet branch builds delayed taps, feedback loops, or diffused echoes from the stereo preview phrase, then blends those repeats back with the dry source.
View How It WorksRepeat-based time effect that layers echoes or echo-like textures over the preview phrase.
The wet branch builds delayed taps, feedback loops, or diffused echoes from the stereo preview phrase, then blends those repeats back with the dry source.
View How It WorksRepeat-based time effect that layers echoes or echo-like textures over the preview phrase.
The wet branch builds delayed taps, feedback loops, or diffused echoes from the stereo preview phrase, then blends those repeats back with the dry source.
View How It WorksRepeat-based time effect that layers echoes or echo-like textures over the preview phrase.
The wet branch builds delayed taps, feedback loops, or diffused echoes from the stereo preview phrase, then blends those repeats back with the dry source.
View How It WorksRepeat-based time effect that layers echoes or echo-like textures over the preview phrase.
The wet branch builds delayed taps, feedback loops, or diffused echoes from the stereo preview phrase, then blends those repeats back with the dry source.
View How It WorksRepeat-based time effect that layers echoes or echo-like textures over the preview phrase.
The wet branch builds delayed taps, feedback loops, or diffused echoes from the stereo preview phrase, then blends those repeats back with the dry source.
View How It WorksRepeat-based time effect that layers echoes or echo-like textures over the preview phrase.
The wet branch builds delayed taps, feedback loops, or diffused echoes from the stereo preview phrase, then blends those repeats back with the dry source.
View How It WorksRepeat-based time effect that layers echoes or echo-like textures over the preview phrase.
The wet branch builds delayed taps, feedback loops, or diffused echoes from the stereo preview phrase, then blends those repeats back with the dry source.
View How It WorksRepeat-based time effect that layers echoes or echo-like textures over the preview phrase.
The wet branch builds delayed taps, feedback loops, or diffused echoes from the stereo preview phrase, then blends those repeats back with the dry source.
View How It WorksRepeat-based time effect that layers echoes or echo-like textures over the preview phrase.
The wet branch builds delayed taps, feedback loops, or diffused echoes from the stereo preview phrase, then blends those repeats back with the dry source.
View How It WorksRepeat-based time effect that layers echoes or echo-like textures over the preview phrase.
The wet branch builds delayed taps, feedback loops, or diffused echoes from the stereo preview phrase, then blends those repeats back with the dry source.
View How It WorksRepeat-based time effect that layers echoes or echo-like textures over the preview phrase.
The wet branch builds delayed taps, feedback loops, or diffused echoes from the stereo preview phrase, then blends those repeats back with the dry source.
View How It WorksRepeat-based time effect that layers echoes or echo-like textures over the preview phrase.
The wet branch builds delayed taps, feedback loops, or diffused echoes from the stereo preview phrase, then blends those repeats back with the dry source.
View How It WorksRepeat-based time effect that layers echoes or echo-like textures over the preview phrase.
The wet branch builds delayed taps, feedback loops, or diffused echoes from the stereo preview phrase, then blends those repeats back with the dry source.
View How It WorksRepeat-based time effect that layers echoes or echo-like textures over the preview phrase.
The wet branch builds delayed taps, feedback loops, or diffused echoes from the stereo preview phrase, then blends those repeats back with the dry source.
View How It WorksRepeat-based time effect that layers echoes or echo-like textures over the preview phrase.
The wet branch builds delayed taps, feedback loops, or diffused echoes from the stereo preview phrase, then blends those repeats back with the dry source.
View How It WorksRepeat-based time effect that layers echoes or echo-like textures over the preview phrase.
The wet branch builds delayed taps, feedback loops, or diffused echoes from the stereo preview phrase, then blends those repeats back with the dry source.
View How It WorksRepeat-based time effect that layers echoes or echo-like textures over the preview phrase.
The wet branch builds delayed taps, feedback loops, or diffused echoes from the stereo preview phrase, then blends those repeats back with the dry source.
View How It WorksRepeat-based time effect that layers echoes or echo-like textures over the preview phrase.
The wet branch builds delayed taps, feedback loops, or diffused echoes from the stereo preview phrase, then blends those repeats back with the dry source.
View How It WorksRepeat-based time effect that layers echoes or echo-like textures over the preview phrase.
The wet branch builds delayed taps, feedback loops, or diffused echoes from the stereo preview phrase, then blends those repeats back with the dry source.
View How It WorksRepeat-based time effect that layers echoes or echo-like textures over the preview phrase.
The wet branch builds delayed taps, feedback loops, or diffused echoes from the stereo preview phrase, then blends those repeats back with the dry source.
View How It WorksRepeat-based time effect that layers echoes or echo-like textures over the preview phrase.
The wet branch builds delayed taps, feedback loops, or diffused echoes from the stereo preview phrase, then blends those repeats back with the dry source.
View How It WorksRepeat-based time effect that layers echoes or echo-like textures over the preview phrase.
The wet branch builds delayed taps, feedback loops, or diffused echoes from the stereo preview phrase, then blends those repeats back with the dry source.
View How It WorksRepeat-based time effect that layers echoes or echo-like textures over the preview phrase.
The wet branch builds delayed taps, feedback loops, or diffused echoes from the stereo preview phrase, then blends those repeats back with the dry source.
View How It WorksRepeat-based time effect that layers echoes or echo-like textures over the preview phrase.
The wet branch builds delayed taps, feedback loops, or diffused echoes from the stereo preview phrase, then blends those repeats back with the dry source.
View How It WorksRepeat-based time effect that layers echoes or echo-like textures over the preview phrase.
The wet branch builds delayed taps, feedback loops, or diffused echoes from the stereo preview phrase, then blends those repeats back with the dry source.
View How It WorksRepeat-based time effect that layers echoes or echo-like textures over the preview phrase.
The wet branch builds delayed taps, feedback loops, or diffused echoes from the stereo preview phrase, then blends those repeats back with the dry source.
View How It WorksRepeat-based time effect that layers echoes or echo-like textures over the preview phrase.
The wet branch builds delayed taps, feedback loops, or diffused echoes from the stereo preview phrase, then blends those repeats back with the dry source.
View How It WorksRepeat-based time effect that layers echoes or echo-like textures over the preview phrase.
The wet branch builds delayed taps, feedback loops, or diffused echoes from the stereo preview phrase, then blends those repeats back with the dry source.
View How It WorksRepeat-based time effect that layers echoes or echo-like textures over the preview phrase.
The wet branch builds delayed taps, feedback loops, or diffused echoes from the stereo preview phrase, then blends those repeats back with the dry source.
View How It WorksRepeat-based time effect that layers echoes or echo-like textures over the preview phrase.
The wet branch builds delayed taps, feedback loops, or diffused echoes from the stereo preview phrase, then blends those repeats back with the dry source.
View How It WorksRepeat-based time effect that layers echoes or echo-like textures over the preview phrase.
The wet branch builds delayed taps, feedback loops, or diffused echoes from the stereo preview phrase, then blends those repeats back with the dry source.
View How It WorksRepeat-based time effect that layers echoes or echo-like textures over the preview phrase.
The wet branch builds delayed taps, feedback loops, or diffused echoes from the stereo preview phrase, then blends those repeats back with the dry source.
View How It WorksOfficial category
Natural rooms, classic springs and plates, giant clouds, reverse worlds, freeze states, and impossible atmospheres.
Space-building ambience that turns the preview phrase into a room, plate, hall, or larger atmospheric field.
The wet branch builds a dense reverb tail from parallel combs and short diffusers, with mode-specific pitch, gating, or spatial extensions layered on top before blending it back with the dry stereo source.
View How It WorksSpace-building ambience that turns the preview phrase into a room, plate, hall, or larger atmospheric field.
The wet branch builds a dense reverb tail from parallel combs and short diffusers, with mode-specific pitch, gating, or spatial extensions layered on top before blending it back with the dry stereo source.
View How It WorksSpace-building ambience that turns the preview phrase into a room, plate, hall, or larger atmospheric field.
The wet branch builds a dense reverb tail from parallel combs and short diffusers, with mode-specific pitch, gating, or spatial extensions layered on top before blending it back with the dry stereo source.
View How It WorksSpace-building ambience that turns the preview phrase into a room, plate, hall, or larger atmospheric field.
The wet branch builds a dense reverb tail from parallel combs and short diffusers, with mode-specific pitch, gating, or spatial extensions layered on top before blending it back with the dry stereo source.
View How It WorksSpace-building ambience that turns the preview phrase into a room, plate, hall, or larger atmospheric field.
The wet branch builds a dense reverb tail from parallel combs and short diffusers, with mode-specific pitch, gating, or spatial extensions layered on top before blending it back with the dry stereo source.
View How It WorksSpace-building ambience that turns the preview phrase into a room, plate, hall, or larger atmospheric field.
The wet branch builds a dense reverb tail from parallel combs and short diffusers, with mode-specific pitch, gating, or spatial extensions layered on top before blending it back with the dry stereo source.
View How It WorksSpace-building ambience that turns the preview phrase into a room, plate, hall, or larger atmospheric field.
The wet branch builds a dense reverb tail from parallel combs and short diffusers, with mode-specific pitch, gating, or spatial extensions layered on top before blending it back with the dry stereo source.
View How It WorksSpace-building ambience that turns the preview phrase into a room, plate, hall, or larger atmospheric field.
The wet branch builds a dense reverb tail from parallel combs and short diffusers, with mode-specific pitch, gating, or spatial extensions layered on top before blending it back with the dry stereo source.
View How It WorksSpace-building ambience that turns the preview phrase into a room, plate, hall, or larger atmospheric field.
The wet branch builds a dense reverb tail from parallel combs and short diffusers, with mode-specific pitch, gating, or spatial extensions layered on top before blending it back with the dry stereo source.
View How It WorksSpace-building ambience that turns the preview phrase into a room, plate, hall, or larger atmospheric field.
The wet branch builds a dense reverb tail from parallel combs and short diffusers, with mode-specific pitch, gating, or spatial extensions layered on top before blending it back with the dry stereo source.
View How It WorksSpace-building ambience that turns the preview phrase into a room, plate, hall, or larger atmospheric field.
The wet branch builds a dense reverb tail from parallel combs and short diffusers, with mode-specific pitch, gating, or spatial extensions layered on top before blending it back with the dry stereo source.
View How It WorksSpace-building ambience that turns the preview phrase into a room, plate, hall, or larger atmospheric field.
The wet branch builds a dense reverb tail from parallel combs and short diffusers, with mode-specific pitch, gating, or spatial extensions layered on top before blending it back with the dry stereo source.
View How It WorksSpace-building ambience that turns the preview phrase into a room, plate, hall, or larger atmospheric field.
The wet branch builds a dense reverb tail from parallel combs and short diffusers, with mode-specific pitch, gating, or spatial extensions layered on top before blending it back with the dry stereo source.
View How It WorksSpace-building ambience that turns the preview phrase into a room, plate, hall, or larger atmospheric field.
The wet branch builds a dense reverb tail from parallel combs and short diffusers, with mode-specific pitch, gating, or spatial extensions layered on top before blending it back with the dry stereo source.
View How It WorksSpace-building ambience that turns the preview phrase into a room, plate, hall, or larger atmospheric field.
The wet branch builds a dense reverb tail from parallel combs and short diffusers, with mode-specific pitch, gating, or spatial extensions layered on top before blending it back with the dry stereo source.
View How It WorksSpace-building ambience that turns the preview phrase into a room, plate, hall, or larger atmospheric field.
The wet branch builds a dense reverb tail from parallel combs and short diffusers, with mode-specific pitch, gating, or spatial extensions layered on top before blending it back with the dry stereo source.
View How It WorksSpace-building ambience that turns the preview phrase into a room, plate, hall, or larger atmospheric field.
The wet branch builds a dense reverb tail from parallel combs and short diffusers, with mode-specific pitch, gating, or spatial extensions layered on top before blending it back with the dry stereo source.
View How It WorksSpace-building ambience that turns the preview phrase into a room, plate, hall, or larger atmospheric field.
The wet branch builds a dense reverb tail from parallel combs and short diffusers, with mode-specific pitch, gating, or spatial extensions layered on top before blending it back with the dry stereo source.
View How It WorksSpace-building ambience that turns the preview phrase into a room, plate, hall, or larger atmospheric field.
The wet branch builds a dense reverb tail from parallel combs and short diffusers, with mode-specific pitch, gating, or spatial extensions layered on top before blending it back with the dry stereo source.
View How It WorksSpace-building ambience that turns the preview phrase into a room, plate, hall, or larger atmospheric field.
The wet branch builds a dense reverb tail from parallel combs and short diffusers, with mode-specific pitch, gating, or spatial extensions layered on top before blending it back with the dry stereo source.
View How It WorksSpace-building ambience that turns the preview phrase into a room, plate, hall, or larger atmospheric field.
The wet branch builds a dense reverb tail from parallel combs and short diffusers, with mode-specific pitch, gating, or spatial extensions layered on top before blending it back with the dry stereo source.
View How It WorksSpace-building ambience that turns the preview phrase into a room, plate, hall, or larger atmospheric field.
The wet branch builds a dense reverb tail from parallel combs and short diffusers, with mode-specific pitch, gating, or spatial extensions layered on top before blending it back with the dry stereo source.
View How It WorksSpace-building ambience that turns the preview phrase into a room, plate, hall, or larger atmospheric field.
The wet branch builds a dense reverb tail from parallel combs and short diffusers, with mode-specific pitch, gating, or spatial extensions layered on top before blending it back with the dry stereo source.
View How It WorksSpace-building ambience that turns the preview phrase into a room, plate, hall, or larger atmospheric field.
The wet branch builds a dense reverb tail from parallel combs and short diffusers, with mode-specific pitch, gating, or spatial extensions layered on top before blending it back with the dry stereo source.
View How It WorksSpace-building ambience that turns the preview phrase into a room, plate, hall, or larger atmospheric field.
The wet branch builds a dense reverb tail from parallel combs and short diffusers, with mode-specific pitch, gating, or spatial extensions layered on top before blending it back with the dry stereo source.
View How It WorksSpace-building ambience that turns the preview phrase into a room, plate, hall, or larger atmospheric field.
The wet branch builds a dense reverb tail from parallel combs and short diffusers, with mode-specific pitch, gating, or spatial extensions layered on top before blending it back with the dry stereo source.
View How It WorksSpace-building ambience that turns the preview phrase into a room, plate, hall, or larger atmospheric field.
The wet branch builds a dense reverb tail from parallel combs and short diffusers, with mode-specific pitch, gating, or spatial extensions layered on top before blending it back with the dry stereo source.
View How It WorksSpace-building ambience that turns the preview phrase into a room, plate, hall, or larger atmospheric field.
The wet branch builds a dense reverb tail from parallel combs and short diffusers, with mode-specific pitch, gating, or spatial extensions layered on top before blending it back with the dry stereo source.
View How It WorksSpace-building ambience that turns the preview phrase into a room, plate, hall, or larger atmospheric field.
The wet branch builds a dense reverb tail from parallel combs and short diffusers, with mode-specific pitch, gating, or spatial extensions layered on top before blending it back with the dry stereo source.
View How It WorksSpace-building ambience that turns the preview phrase into a room, plate, hall, or larger atmospheric field.
The wet branch builds a dense reverb tail from parallel combs and short diffusers, with mode-specific pitch, gating, or spatial extensions layered on top before blending it back with the dry stereo source.
View How It WorksSpace-building ambience that turns the preview phrase into a room, plate, hall, or larger atmospheric field.
The wet branch builds a dense reverb tail from parallel combs and short diffusers, with mode-specific pitch, gating, or spatial extensions layered on top before blending it back with the dry stereo source.
View How It WorksSpace-building ambience that turns the preview phrase into a room, plate, hall, or larger atmospheric field.
The wet branch builds a dense reverb tail from parallel combs and short diffusers, with mode-specific pitch, gating, or spatial extensions layered on top before blending it back with the dry stereo source.
View How It WorksSpace-building ambience that turns the preview phrase into a room, plate, hall, or larger atmospheric field.
The wet branch builds a dense reverb tail from parallel combs and short diffusers, with mode-specific pitch, gating, or spatial extensions layered on top before blending it back with the dry stereo source.
View How It WorksSpace-building ambience that turns the preview phrase into a room, plate, hall, or larger atmospheric field.
The wet branch builds a dense reverb tail from parallel combs and short diffusers, with mode-specific pitch, gating, or spatial extensions layered on top before blending it back with the dry stereo source.
View How It WorksSpace-building ambience that turns the preview phrase into a room, plate, hall, or larger atmospheric field.
The wet branch builds a dense reverb tail from parallel combs and short diffusers, with mode-specific pitch, gating, or spatial extensions layered on top before blending it back with the dry stereo source.
View How It WorksSpace-building ambience that turns the preview phrase into a room, plate, hall, or larger atmospheric field.
The wet branch builds a dense reverb tail from parallel combs and short diffusers, with mode-specific pitch, gating, or spatial extensions layered on top before blending it back with the dry stereo source.
View How It WorksSpace-building ambience that turns the preview phrase into a room, plate, hall, or larger atmospheric field.
The wet branch builds a dense reverb tail from parallel combs and short diffusers, with mode-specific pitch, gating, or spatial extensions layered on top before blending it back with the dry stereo source.
View How It WorksSpace-building ambience that turns the preview phrase into a room, plate, hall, or larger atmospheric field.
The wet branch builds a dense reverb tail from parallel combs and short diffusers, with mode-specific pitch, gating, or spatial extensions layered on top before blending it back with the dry stereo source.
View How It WorksOfficial category
Octaves, bends, widening, interval tools, and harmonized textures.
Pitch-layered effect that adds shifted voices, detuned doubles, or harmony lines around the preview phrase.
The wet branch builds one or more internally shifted phrase layers, optionally adds short doubler delays, and then shapes those voices before blending them with the dry stereo source.
View How It WorksPitch-layered effect that adds shifted voices, detuned doubles, or harmony lines around the preview phrase.
The wet branch builds one or more internally shifted phrase layers, optionally adds short doubler delays, and then shapes those voices before blending them with the dry stereo source.
View How It WorksPitch-layered effect that adds shifted voices, detuned doubles, or harmony lines around the preview phrase.
The wet branch builds one or more internally shifted phrase layers, optionally adds short doubler delays, and then shapes those voices before blending them with the dry stereo source.
View How It WorksPitch-layered effect that adds shifted voices, detuned doubles, or harmony lines around the preview phrase.
The wet branch builds one or more internally shifted phrase layers, optionally adds short doubler delays, and then shapes those voices before blending them with the dry stereo source.
View How It WorksPitch-layered effect that adds shifted voices, detuned doubles, or harmony lines around the preview phrase.
The wet branch builds one or more internally shifted phrase layers, optionally adds short doubler delays, and then shapes those voices before blending them with the dry stereo source.
View How It WorksPitch-layered effect that adds shifted voices, detuned doubles, or harmony lines around the preview phrase.
The wet branch builds one or more internally shifted phrase layers, optionally adds short doubler delays, and then shapes those voices before blending them with the dry stereo source.
View How It WorksPitch-layered effect that adds shifted voices, detuned doubles, or harmony lines around the preview phrase.
The wet branch builds one or more internally shifted phrase layers, optionally adds short doubler delays, and then shapes those voices before blending them with the dry stereo source.
View How It WorksPitch-layered effect that adds shifted voices, detuned doubles, or harmony lines around the preview phrase.
The wet branch builds one or more internally shifted phrase layers, optionally adds short doubler delays, and then shapes those voices before blending them with the dry stereo source.
View How It WorksPitch-layered effect that adds shifted voices, detuned doubles, or harmony lines around the preview phrase.
The wet branch builds one or more internally shifted phrase layers, optionally adds short doubler delays, and then shapes those voices before blending them with the dry stereo source.
View How It WorksPitch-layered effect that adds shifted voices, detuned doubles, or harmony lines around the preview phrase.
The wet branch builds one or more internally shifted phrase layers, optionally adds short doubler delays, and then shapes those voices before blending them with the dry stereo source.
View How It WorksPitch-layered effect that adds shifted voices, detuned doubles, or harmony lines around the preview phrase.
The wet branch builds one or more internally shifted phrase layers, optionally adds short doubler delays, and then shapes those voices before blending them with the dry stereo source.
View How It WorksPitch-layered effect that adds shifted voices, detuned doubles, or harmony lines around the preview phrase.
The wet branch builds one or more internally shifted phrase layers, optionally adds short doubler delays, and then shapes those voices before blending them with the dry stereo source.
View How It WorksPitch-layered effect that adds shifted voices, detuned doubles, or harmony lines around the preview phrase.
The wet branch builds one or more internally shifted phrase layers, optionally adds short doubler delays, and then shapes those voices before blending them with the dry stereo source.
View How It WorksPitch-layered effect that adds shifted voices, detuned doubles, or harmony lines around the preview phrase.
The wet branch builds one or more internally shifted phrase layers, optionally adds short doubler delays, and then shapes those voices before blending them with the dry stereo source.
View How It WorksPitch-layered effect that adds shifted voices, detuned doubles, or harmony lines around the preview phrase.
The wet branch builds one or more internally shifted phrase layers, optionally adds short doubler delays, and then shapes those voices before blending them with the dry stereo source.
View How It WorksPitch-layered effect that adds shifted voices, detuned doubles, or harmony lines around the preview phrase.
The wet branch builds one or more internally shifted phrase layers, optionally adds short doubler delays, and then shapes those voices before blending them with the dry stereo source.
View How It WorksPitch-layered effect that adds shifted voices, detuned doubles, or harmony lines around the preview phrase.
The wet branch builds one or more internally shifted phrase layers, optionally adds short doubler delays, and then shapes those voices before blending them with the dry stereo source.
View How It WorksPitch-layered effect that adds shifted voices, detuned doubles, or harmony lines around the preview phrase.
The wet branch builds one or more internally shifted phrase layers, optionally adds short doubler delays, and then shapes those voices before blending them with the dry stereo source.
View How It WorksPitch-layered effect that adds shifted voices, detuned doubles, or harmony lines around the preview phrase.
The wet branch builds one or more internally shifted phrase layers, optionally adds short doubler delays, and then shapes those voices before blending them with the dry stereo source.
View How It WorksOfficial category
Loop, hold, reverse, slice, repeat, brake, and break sound in performance.
Loop-style or glitch-style transformation that repeats, freezes, slices, or brakes the preview phrase.
The wet branch either delays, reorders, gates, or stretches the internally generated phrase and then blends that transformed layer back with the dry stereo source.
View How It WorksLoop-style or glitch-style transformation that repeats, freezes, slices, or brakes the preview phrase.
The wet branch either delays, reorders, gates, or stretches the internally generated phrase and then blends that transformed layer back with the dry stereo source.
View How It WorksLoop-style or glitch-style transformation that repeats, freezes, slices, or brakes the preview phrase.
The wet branch either delays, reorders, gates, or stretches the internally generated phrase and then blends that transformed layer back with the dry stereo source.
View How It WorksLoop-style or glitch-style transformation that repeats, freezes, slices, or brakes the preview phrase.
The wet branch either delays, reorders, gates, or stretches the internally generated phrase and then blends that transformed layer back with the dry stereo source.
View How It WorksLoop-style or glitch-style transformation that repeats, freezes, slices, or brakes the preview phrase.
The wet branch either delays, reorders, gates, or stretches the internally generated phrase and then blends that transformed layer back with the dry stereo source.
View How It WorksLoop-style or glitch-style transformation that repeats, freezes, slices, or brakes the preview phrase.
The wet branch either delays, reorders, gates, or stretches the internally generated phrase and then blends that transformed layer back with the dry stereo source.
View How It WorksLoop-style or glitch-style transformation that repeats, freezes, slices, or brakes the preview phrase.
The wet branch either delays, reorders, gates, or stretches the internally generated phrase and then blends that transformed layer back with the dry stereo source.
View How It WorksLoop-style or glitch-style transformation that repeats, freezes, slices, or brakes the preview phrase.
The wet branch either delays, reorders, gates, or stretches the internally generated phrase and then blends that transformed layer back with the dry stereo source.
View How It WorksLoop-style or glitch-style transformation that repeats, freezes, slices, or brakes the preview phrase.
The wet branch either delays, reorders, gates, or stretches the internally generated phrase and then blends that transformed layer back with the dry stereo source.
View How It WorksLoop-style or glitch-style transformation that repeats, freezes, slices, or brakes the preview phrase.
The wet branch either delays, reorders, gates, or stretches the internally generated phrase and then blends that transformed layer back with the dry stereo source.
View How It WorksLoop-style or glitch-style transformation that repeats, freezes, slices, or brakes the preview phrase.
The wet branch either delays, reorders, gates, or stretches the internally generated phrase and then blends that transformed layer back with the dry stereo source.
View How It WorksLoop-style or glitch-style transformation that repeats, freezes, slices, or brakes the preview phrase.
The wet branch either delays, reorders, gates, or stretches the internally generated phrase and then blends that transformed layer back with the dry stereo source.
View How It WorksLoop-style or glitch-style transformation that repeats, freezes, slices, or brakes the preview phrase.
The wet branch either delays, reorders, gates, or stretches the internally generated phrase and then blends that transformed layer back with the dry stereo source.
View How It WorksLoop-style or glitch-style transformation that repeats, freezes, slices, or brakes the preview phrase.
The wet branch either delays, reorders, gates, or stretches the internally generated phrase and then blends that transformed layer back with the dry stereo source.
View How It WorksLoop-style or glitch-style transformation that repeats, freezes, slices, or brakes the preview phrase.
The wet branch either delays, reorders, gates, or stretches the internally generated phrase and then blends that transformed layer back with the dry stereo source.
View How It WorksLoop-style or glitch-style transformation that repeats, freezes, slices, or brakes the preview phrase.
The wet branch either delays, reorders, gates, or stretches the internally generated phrase and then blends that transformed layer back with the dry stereo source.
View How It WorksLoop-style or glitch-style transformation that repeats, freezes, slices, or brakes the preview phrase.
The wet branch either delays, reorders, gates, or stretches the internally generated phrase and then blends that transformed layer back with the dry stereo source.
View How It WorksLoop-style or glitch-style transformation that repeats, freezes, slices, or brakes the preview phrase.
The wet branch either delays, reorders, gates, or stretches the internally generated phrase and then blends that transformed layer back with the dry stereo source.
View How It WorksLoop-style or glitch-style transformation that repeats, freezes, slices, or brakes the preview phrase.
The wet branch either delays, reorders, gates, or stretches the internally generated phrase and then blends that transformed layer back with the dry stereo source.
View How It WorksOfficial category
The section where ninetysix stops sounding like a normal pedalboard.
Synthetic or resonant effect that layers oscillator-driven or resonator-driven material around the preview phrase.
The wet branch creates an internally generated synth or resonator layer, shapes it according to the selected voice family, and blends it with the dry stereo source.
View How It WorksSynthetic or resonant effect that layers oscillator-driven or resonator-driven material around the preview phrase.
The wet branch creates an internally generated synth or resonator layer, shapes it according to the selected voice family, and blends it with the dry stereo source.
View How It WorksSynthetic or resonant effect that layers oscillator-driven or resonator-driven material around the preview phrase.
The wet branch creates an internally generated synth or resonator layer, shapes it according to the selected voice family, and blends it with the dry stereo source.
View How It WorksSynthetic or resonant effect that layers oscillator-driven or resonator-driven material around the preview phrase.
The wet branch creates an internally generated synth or resonator layer, shapes it according to the selected voice family, and blends it with the dry stereo source.
View How It WorksSynthetic or resonant effect that layers oscillator-driven or resonator-driven material around the preview phrase.
The wet branch creates an internally generated synth or resonator layer, shapes it according to the selected voice family, and blends it with the dry stereo source.
View How It WorksSynthetic or resonant effect that layers oscillator-driven or resonator-driven material around the preview phrase.
The wet branch creates an internally generated synth or resonator layer, shapes it according to the selected voice family, and blends it with the dry stereo source.
View How It WorksSynthetic or resonant effect that layers oscillator-driven or resonator-driven material around the preview phrase.
The wet branch creates an internally generated synth or resonator layer, shapes it according to the selected voice family, and blends it with the dry stereo source.
View How It WorksSynthetic or resonant effect that layers oscillator-driven or resonator-driven material around the preview phrase.
The wet branch creates an internally generated synth or resonator layer, shapes it according to the selected voice family, and blends it with the dry stereo source.
View How It WorksSynthetic or resonant effect that layers oscillator-driven or resonator-driven material around the preview phrase.
The wet branch creates an internally generated synth or resonator layer, shapes it according to the selected voice family, and blends it with the dry stereo source.
View How It WorksSynthetic or resonant effect that layers oscillator-driven or resonator-driven material around the preview phrase.
The wet branch creates an internally generated synth or resonator layer, shapes it according to the selected voice family, and blends it with the dry stereo source.
View How It WorksSynthetic or resonant effect that layers oscillator-driven or resonator-driven material around the preview phrase.
The wet branch creates an internally generated synth or resonator layer, shapes it according to the selected voice family, and blends it with the dry stereo source.
View How It WorksSynthetic or resonant effect that layers oscillator-driven or resonator-driven material around the preview phrase.
The wet branch creates an internally generated synth or resonator layer, shapes it according to the selected voice family, and blends it with the dry stereo source.
View How It WorksSynthetic or resonant effect that layers oscillator-driven or resonator-driven material around the preview phrase.
The wet branch creates an internally generated synth or resonator layer, shapes it according to the selected voice family, and blends it with the dry stereo source.
View How It WorksSynthetic or resonant effect that layers oscillator-driven or resonator-driven material around the preview phrase.
The wet branch creates an internally generated synth or resonator layer, shapes it according to the selected voice family, and blends it with the dry stereo source.
View How It WorksSynthetic or resonant effect that layers oscillator-driven or resonator-driven material around the preview phrase.
The wet branch creates an internally generated synth or resonator layer, shapes it according to the selected voice family, and blends it with the dry stereo source.
View How It WorksSynthetic or resonant effect that layers oscillator-driven or resonator-driven material around the preview phrase.
The wet branch creates an internally generated synth or resonator layer, shapes it according to the selected voice family, and blends it with the dry stereo source.
View How It WorksSynthetic or resonant effect that layers oscillator-driven or resonator-driven material around the preview phrase.
The wet branch creates an internally generated synth or resonator layer, shapes it according to the selected voice family, and blends it with the dry stereo source.
View How It WorksSynthetic or resonant effect that layers oscillator-driven or resonator-driven material around the preview phrase.
The wet branch creates an internally generated synth or resonator layer, shapes it according to the selected voice family, and blends it with the dry stereo source.
View How It WorksSynthetic or resonant effect that layers oscillator-driven or resonator-driven material around the preview phrase.
The wet branch creates an internally generated synth or resonator layer, shapes it according to the selected voice family, and blends it with the dry stereo source.
View How It WorksSynthetic or resonant effect that layers oscillator-driven or resonator-driven material around the preview phrase.
The wet branch creates an internally generated synth or resonator layer, shapes it according to the selected voice family, and blends it with the dry stereo source.
View How It WorksSynthetic or resonant effect that layers oscillator-driven or resonator-driven material around the preview phrase.
The wet branch creates an internally generated synth or resonator layer, shapes it according to the selected voice family, and blends it with the dry stereo source.
View How It WorksSynthetic or resonant effect that layers oscillator-driven or resonator-driven material around the preview phrase.
The wet branch creates an internally generated synth or resonator layer, shapes it according to the selected voice family, and blends it with the dry stereo source.
View How It WorksOfficial category
Practical tools for serious rigs, stereo spaces, and deeper control.
Stereo utility effect that reshapes width, routing, or practical output contour around the preview phrase.
The wet branch either remaps the stereo field, filters the output contour, or adds short spatial offsets before blending the processed image back with the dry source.
View How It WorksStereo utility effect that reshapes width, routing, or practical output contour around the preview phrase.
The wet branch either remaps the stereo field, filters the output contour, or adds short spatial offsets before blending the processed image back with the dry source.
View How It WorksStereo utility effect that reshapes width, routing, or practical output contour around the preview phrase.
The wet branch either remaps the stereo field, filters the output contour, or adds short spatial offsets before blending the processed image back with the dry source.
View How It WorksStereo utility effect that reshapes width, routing, or practical output contour around the preview phrase.
The wet branch either remaps the stereo field, filters the output contour, or adds short spatial offsets before blending the processed image back with the dry source.
View How It WorksStereo utility effect that reshapes width, routing, or practical output contour around the preview phrase.
The wet branch either remaps the stereo field, filters the output contour, or adds short spatial offsets before blending the processed image back with the dry source.
View How It WorksStereo utility effect that reshapes width, routing, or practical output contour around the preview phrase.
The wet branch either remaps the stereo field, filters the output contour, or adds short spatial offsets before blending the processed image back with the dry source.
View How It WorksStereo utility effect that reshapes width, routing, or practical output contour around the preview phrase.
The wet branch either remaps the stereo field, filters the output contour, or adds short spatial offsets before blending the processed image back with the dry source.
View How It WorksStereo utility effect that reshapes width, routing, or practical output contour around the preview phrase.
The wet branch either remaps the stereo field, filters the output contour, or adds short spatial offsets before blending the processed image back with the dry source.
View How It WorksStereo utility effect that reshapes width, routing, or practical output contour around the preview phrase.
The wet branch either remaps the stereo field, filters the output contour, or adds short spatial offsets before blending the processed image back with the dry source.
View How It WorksStereo utility effect that reshapes width, routing, or practical output contour around the preview phrase.
The wet branch either remaps the stereo field, filters the output contour, or adds short spatial offsets before blending the processed image back with the dry source.
View How It WorksStereo utility effect that reshapes width, routing, or practical output contour around the preview phrase.
The wet branch either remaps the stereo field, filters the output contour, or adds short spatial offsets before blending the processed image back with the dry source.
View How It WorksStereo utility effect that reshapes width, routing, or practical output contour around the preview phrase.
The wet branch either remaps the stereo field, filters the output contour, or adds short spatial offsets before blending the processed image back with the dry source.
View How It WorksStereo utility effect that reshapes width, routing, or practical output contour around the preview phrase.
The wet branch either remaps the stereo field, filters the output contour, or adds short spatial offsets before blending the processed image back with the dry source.
View How It WorksStereo utility effect that reshapes width, routing, or practical output contour around the preview phrase.
The wet branch either remaps the stereo field, filters the output contour, or adds short spatial offsets before blending the processed image back with the dry source.
View How It WorksStereo utility effect that reshapes width, routing, or practical output contour around the preview phrase.
The wet branch either remaps the stereo field, filters the output contour, or adds short spatial offsets before blending the processed image back with the dry source.
View How It Worksninetysix Originals
These are the official brand-forward algorithms: the ones that make demos feel like your platform rather than a generic pile of DSP blocks.
Cross-fed stereo echo that throws repeats between channels before they bloom out.
The wet branch builds delayed taps, feedback loops, or diffused echoes from the stereo preview phrase, then blends those repeats back with the dry source.
View How It WorksLo-fi melting delay with wow-like drift and smeared repeats.
The wet branch builds delayed taps, feedback loops, or diffused echoes from the stereo preview phrase, then blends those repeats back with the dry source.
View How It WorksHaunted reverse-leaning multi-tap echo with a more spectral tail than the straight delay modes.
The wet branch builds delayed taps, feedback loops, or diffused echoes from the stereo preview phrase, then blends those repeats back with the dry source.
View How It WorksSpace-building ambience that turns the preview phrase into a room, plate, hall, or larger atmospheric field.
The wet branch builds a dense reverb tail from parallel combs and short diffusers, with mode-specific pitch, gating, or spatial extensions layered on top before blending it back with the dry stereo source.
View How It WorksSpace-building ambience that turns the preview phrase into a room, plate, hall, or larger atmospheric field.
The wet branch builds a dense reverb tail from parallel combs and short diffusers, with mode-specific pitch, gating, or spatial extensions layered on top before blending it back with the dry stereo source.
View How It WorksAdaptive drive that tightens the low end as the gain rises while keeping the attack direct.
Null Drive ties part of the pre-drive low-shelf behavior to the gain control, so the low end gets leaner as the clipper is pushed harder and the upper-mid body stays more focused.
View How It WorksDual-band fuzz with an upper octave layer above a heavier low-band core.
Split Atom separates the low and high regions before saturating them differently, then adds a synthetic upper-octave phrase to the high branch so the wet output feels split and explosive.
View How It WorksFiltered echo cloud that feeds repeats into a short diffusion mesh.
The wet branch builds delayed taps, feedback loops, or diffused echoes from the stereo preview phrase, then blends those repeats back with the dry source.
View How It WorksSpace-building ambience that turns the preview phrase into a room, plate, hall, or larger atmospheric field.
The wet branch builds a dense reverb tail from parallel combs and short diffusers, with mode-specific pitch, gating, or spatial extensions layered on top before blending it back with the dry stereo source.
View How It WorksSpace-building ambience that turns the preview phrase into a room, plate, hall, or larger atmospheric field.
The wet branch builds a dense reverb tail from parallel combs and short diffusers, with mode-specific pitch, gating, or spatial extensions layered on top before blending it back with the dry stereo source.
View How It WorksOriginal split-band rotor voice with brighter prism-like high-band shimmer over a restrained low rotor bed.
The Prism Rotor branch combines a shaped low branch with a brighter delayed high branch, so `depth`, `rate`, `tone`, and `mix` control swirl width, motion speed, top-end prism emphasis, and blend.
View How It WorksOriginal chorus-shimmer motion that layers a bright delayed branch over a slower fluttering stereo spread.
The Firefly branch layers two differently timed delay motions with extra high-band emphasis, so `depth`, `rate`, `tone`, and `mix` control the flutter width, motion speed, bright shimmer balance, and final blend.
View How It WorksCustomize the library with AI
The official library gets you from foundational tones to ambient, experimental, and extreme textures out of the box. AI credits are there for customization: refine an official effect, request a variation tuned to your rig, generate a niche effect type, or explore something entirely new. This keeps the included library intact while making AI a real creative tool instead of a paywall.
“Make this chorus darker and wider”
“Turn this plate into a slow bloom ambient reverb”
“Give me a gated fuzz with octave-up shimmer trails”
“Create a resonant filter delay for shoegaze swells”
“Make a broken cassette echo with unstable pitch”
Platform
ninetysix is positioned as a serious effects platform: a large official library included with the pedal, OTA growth over time, and AI customization for specialized sounds, remixes, and new ideas.