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Official effect

Random Stutter

Currently the same oscillator-driven chop core as Stutter / Beat Repeat rather than a random retrigger engine.

The current stutter and gate family does not repeat audio from a loop buffer. Instead, it multiplies the dry phrase by two oscillator-driven gain masks and crossfades that result with the direct signal through `mix`. `motion` sets the gate rates, `shape` scales the gate depth, and the declared `tone` control is inactive. There is no random timing or random buffer selection in the current implementation.

  • Looper, Freeze & Glitch
  • Library #226
  • Preview 8s

Waveform preview

Static peaks come from the compiled FAUST preview render. The live scope is drawn from the browser playback output in real time.

Timeline
0:00 / 0:08
Source
Compiled browser preview
Live oscilloscope from the browser playback output.AnalyserNode keeps the signal path unchanged while exposing the waveform.

How It Works

Technical view

The current stutter and gate family does not repeat audio from a loop buffer. Instead, it multiplies the dry phrase by two oscillator-driven gain masks and crossfades that result with the direct signal through `mix`. `motion` sets the gate rates, `shape` scales the gate depth, and the declared `tone` control is inactive. There is no random timing or random buffer selection in the current implementation.

  • Looper, Freeze & Glitch
  • waveshaping / saturation
  • delay processing
  • oscillator / LFO modulation
  • DC blocking

Signal Path

Compiled preview chain

Preview source: An internally generated picked-string phrase is widened to stereo with a 19-sample right-channel delay before it hits the current looper or glitch core.

  1. 1internal picked-string demo phrase
  2. 2stereo spread with a short right-channel delay
  3. 3independent left and right oscillator gates
  4. 4dry / gated crossfade
  5. 5DC blocker
  6. 6output gain trim
  7. 7final tanh limiter

Preview source

An internally generated picked-string phrase is widened to stereo with a 19-sample right-channel delay before it hits the current looper or glitch core.

Effect core

Oscillator-driven stereo amplitude gate crossfaded against the dry phrase.

Signal path

The static waveform and the live player both reflect this compiled signal chain.

  • internal picked-string demo phrase
  • stereo spread with a short right-channel delay
  • independent left and right oscillator gates
  • dry / gated crossfade
  • DC blocker
  • output gain trim
  • final tanh limiter

Controls that matter

These are the currently active controls detected in the FAUST source for this effect.

  • mix: Crosses the dry phrase toward the modulated-gate output.
  • output_gain_db: Applies final post-effect level trim after DC blocking and before the output limiter.
  • motion: Raises the speeds of the left and right gate oscillators.
  • shape: Scales the oscillator-driven gate amplitude.
  • tone: Declared in the shared control set but unused in the current preview code.

Code-backed analysis

The generated description is tied to the active helper blocks and routing found in the current DSP.

  • demo
  • fx
  • outputStage
  • leftDemo
  • rightDemo
  • leftFx
  • rightFx
  • phraseMono

Controls

Audible controls in this DSP

  • mix

    Active

    Crosses the dry phrase toward the modulated-gate output.

    Higher settings make the rhythmic chopping more pronounced.

  • output_gain_db

    Active

    Applies final post-effect level trim after DC blocking and before the output limiter.

    Matches loudness without changing the actual loop, freeze, or glitch structure.

  • motion

    Active

    Raises the speeds of the left and right gate oscillators.

    Changes how quickly the chopping cycles.

  • shape

    Active

    Scales the oscillator-driven gate amplitude.

    Makes the slicing deeper and more obvious as it increases.

  • tone

    Active

    Declared in the shared control set but unused in the current preview code.

    Changing it currently has no effect on the sound.

Analysis

Code-derived notes

Current implementation shares the same oscillator-gate architecture across Stutter / Beat Repeat, Slicer, Rhythm Gate, and Random Stutter, and the declared tone control is inactive. Random Stutter is not random yet.

Active blocks

  • demo
  • fx
  • outputStage
  • leftDemo
  • rightDemo
  • leftFx
  • rightFx
  • phraseMono
  • previewShiftSamples
  • toneShaper
  • randomDepth
  • stepA
  • stepB
  • pickedVoice
  • fund
  • pickEnv
  • ampEnv
  • triggerAt
  • maxDelaySamples

Inactive helpers

  • synthVoice
  • organVoice
  • bellVoice
  • softsat
  • quantize
  • combLP
  • echoOnly
  • diffuser

Warnings

No current warnings are attached to this effect.

Source

  • library/looper-freeze-glitch/random-stutter.dsp
  • Output stage: DC blocker -> output gain trim -> final tanh limiter
  • Library position: 226

More In Looper, Freeze & Glitch

Continue through the library

Each effect page uses the same generated description pipeline and compiled waveform preview assets.

Looper

Currently a simple stereo repeat built from two delay taps rather than a true record-and-overdub looper.

View How It Works

Granular Freeze

Currently a synthetic held pad through a diffuser rather than a true live granular freeze.

View How It Works

Stutter / Beat Repeat

Currently oscillator-driven amplitude chopping rather than a true beat-repeat retrigger buffer.

View How It Works