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Official effect

Freeze Reverb

Held ambient wash built from one long damped comb loop rather than the shared diffuse reverb core.

The current `Freeze Reverb` implementation does not use the shared diffuse reverb core for its wet path. Instead, it builds the effect from one long damped comb loop with relatively high feedback and a post-loop high shelf. `space` sets the loop length, `decay` raises the loop feedback, and `tone` brightens the frozen texture.

  • Reverb & Space
  • Library #170
  • Preview 8s

Waveform preview

Static peaks come from the compiled FAUST preview render. The live scope is drawn from the browser playback output in real time.

Timeline
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Source
Compiled browser preview
Live oscilloscope from the browser playback output.AnalyserNode keeps the signal path unchanged while exposing the waveform.

How It Works

Technical view

The current `Freeze Reverb` implementation does not use the shared diffuse reverb core for its wet path. Instead, it builds the effect from one long damped comb loop with relatively high feedback and a post-loop high shelf. `space` sets the loop length, `decay` raises the loop feedback, and `tone` brightens the frozen texture.

  • Reverb & Space
  • waveshaping / saturation
  • delay processing
  • oscillator / LFO modulation
  • DC blocking

Signal Path

Compiled preview chain

Preview source: An internally generated picked-string phrase is widened to stereo with a 19-sample right-channel delay and slight left/right shelf-EQ offsets before it hits the reverb core.

  1. 1internal picked-string demo phrase
  2. 2stereo spread with a short right-channel delay
  3. 3long damped comb loop
  4. 4post-loop high-shelf shaping
  5. 5dry / wet blend
  6. 6DC blocker
  7. 7output gain trim
  8. 8final tanh limiter

Preview source

An internally generated picked-string phrase is widened to stereo with a 19-sample right-channel delay and slight left/right shelf-EQ offsets before it hits the reverb core.

Effect core

Long damped comb loop with post-loop high-shelf shaping.

Signal path

The static waveform and the live player both reflect this compiled signal chain.

  • internal picked-string demo phrase
  • stereo spread with a short right-channel delay
  • long damped comb loop
  • post-loop high-shelf shaping
  • dry / wet blend
  • DC blocker
  • output gain trim
  • final tanh limiter

Controls that matter

These are the currently active controls detected in the FAUST source for this effect.

  • mix: Blends between the dry source and the wet reverb field after the reverb core.
  • output_gain_db: Applies final post-effect level trim after DC blocking and before the output limiter.
  • space: Sets the delay length of the long comb loop used for the frozen reverb texture.
  • decay: Raises the feedback coefficient of the long comb loop.
  • tone: Raises the damping cutoff inside the loop and brightens the post-loop high shelf.

Code-backed analysis

The generated description is tied to the active helper blocks and routing found in the current DSP.

  • demo
  • fx
  • outputStage
  • leftDemo
  • rightDemo
  • verbFx
  • phraseMono
  • previewShiftSamples

Controls

Audible controls in this DSP

  • mix

    Active

    Blends between the dry source and the wet reverb field after the reverb core.

    Lower settings stay more direct; higher settings move the patch further into the ambient tail.

  • output_gain_db

    Active

    Applies final post-effect level trim after DC blocking and before the output limiter.

    Matches loudness without changing the actual reverb structure.

  • space

    Active

    Sets the delay length of the long comb loop used for the frozen reverb texture.

    Moves the frozen ambience from a tighter resonance toward a longer suspended wash.

  • decay

    Active

    Raises the feedback coefficient of the long comb loop.

    Makes the frozen tail sustain longer and feel closer to a held ambience.

  • tone

    Active

    Raises the damping cutoff inside the loop and brightens the post-loop high shelf.

    Makes the frozen texture darker at low settings and brighter at high settings.

Analysis

Code-derived notes

Current implementation uses a single long comb loop for the wet path rather than freezing the shared diffuse reverb core.

Active blocks

  • demo
  • fx
  • outputStage
  • leftDemo
  • rightDemo
  • verbFx
  • phraseMono
  • previewShiftSamples
  • verbWet
  • pickedVoice
  • combLP
  • fund
  • pickEnv
  • ampEnv
  • triggerAt
  • maxDelaySamples

Inactive helpers

  • synthVoice
  • organVoice
  • bellVoice
  • softsat
  • quantize
  • echoOnly
  • diffuser
  • verbCore

Warnings

No current warnings are attached to this effect.

Source

  • library/reverb-space/freeze-reverb.dsp
  • Output stage: DC blocker -> output gain trim -> final tanh limiter
  • Library position: 170

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Cloud Reverb

Currently the same expanded-diffusion hall core as Hall rather than a separately voiced cloud engine.

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