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Official effect

One-Shot Repeater

Currently the same short delayed and quantized glitch core as Skip Machine rather than a one-shot repeater.

The current sampler and shredder family does not capture or rearrange a real buffer. Instead, it sends the dry phrase through very short delay taps, applies quantization to those taps, and adds the resulting glitch branch back over the direct signal. `motion` sets the tap lengths, `shape` changes the quantization resolution, and the declared `tone` control is inactive. There is no discrete one-shot trigger or isolated repeat event in the current implementation.

  • Looper, Freeze & Glitch
  • Library #232
  • Preview 8s

Waveform preview

Static peaks come from the compiled FAUST preview render. The live scope is drawn from the browser playback output in real time.

Timeline
0:00 / 0:08
Source
Compiled browser preview
Live oscilloscope from the browser playback output.AnalyserNode keeps the signal path unchanged while exposing the waveform.

How It Works

Technical view

The current sampler and shredder family does not capture or rearrange a real buffer. Instead, it sends the dry phrase through very short delay taps, applies quantization to those taps, and adds the resulting glitch branch back over the direct signal. `motion` sets the tap lengths, `shape` changes the quantization resolution, and the declared `tone` control is inactive. There is no discrete one-shot trigger or isolated repeat event in the current implementation.

  • Looper, Freeze & Glitch
  • waveshaping / saturation
  • delay processing
  • oscillator / LFO modulation
  • DC blocking

Signal Path

Compiled preview chain

Preview source: An internally generated picked-string phrase is widened to stereo with a 19-sample right-channel delay before it hits the current looper or glitch core.

  1. 1internal picked-string demo phrase
  2. 2stereo spread with a short right-channel delay
  3. 3short left and right delay taps
  4. 4quantization on the delayed branch
  5. 5glitch branch added over the dry phrase
  6. 6DC blocker
  7. 7output gain trim
  8. 8final tanh limiter

Preview source

An internally generated picked-string phrase is widened to stereo with a 19-sample right-channel delay before it hits the current looper or glitch core.

Effect core

Short delayed branch with quantization, added over the dry phrase for glitch texture.

Signal path

The static waveform and the live player both reflect this compiled signal chain.

  • internal picked-string demo phrase
  • stereo spread with a short right-channel delay
  • short left and right delay taps
  • quantization on the delayed branch
  • glitch branch added over the dry phrase
  • DC blocker
  • output gain trim
  • final tanh limiter

Controls that matter

These are the currently active controls detected in the FAUST source for this effect.

  • mix: Scales the short delayed and quantized branch over the always-present dry phrase.
  • output_gain_db: Applies final post-effect level trim after DC blocking and before the output limiter.
  • motion: Sets the lengths of the short left and right delay taps feeding the glitch branch.
  • shape: Sets the quantization resolution applied to the delayed branch.
  • tone: Declared in the shared control set but unused in the current preview code.

Code-backed analysis

The generated description is tied to the active helper blocks and routing found in the current DSP.

  • demo
  • fx
  • outputStage
  • leftDemo
  • rightDemo
  • leftFx
  • rightFx
  • phraseMono

Controls

Audible controls in this DSP

  • mix

    Active

    Scales the short delayed and quantized branch over the always-present dry phrase.

    Higher settings make the glitch layer more audible and aggressive.

  • output_gain_db

    Active

    Applies final post-effect level trim after DC blocking and before the output limiter.

    Matches loudness without changing the actual loop, freeze, or glitch structure.

  • motion

    Active

    Sets the lengths of the short left and right delay taps feeding the glitch branch.

    Moves the chopped fragments from tighter bursts toward longer skips.

  • shape

    Active

    Sets the quantization resolution applied to the delayed branch.

    Lower settings sound coarser and more crushed; higher settings sound finer and less stepped.

  • tone

    Active

    Declared in the shared control set but unused in the current preview code.

    Changing it currently has no effect on the sound.

Analysis

Code-derived notes

Current implementation shares the same short-delay-plus-quantization architecture across Skip Machine, Buffer Shredder, Micro-Sampler, and One-Shot Repeater, and the declared tone control is inactive. One-Shot Repeater does not yet fire one-shot repeats.

Active blocks

  • demo
  • fx
  • outputStage
  • leftDemo
  • rightDemo
  • leftFx
  • rightFx
  • phraseMono
  • previewShiftSamples
  • maxDelaySamples
  • sliceA
  • sliceB
  • pickedVoice
  • fund
  • pickEnv
  • ampEnv
  • triggerAt

Inactive helpers

  • synthVoice
  • organVoice
  • bellVoice
  • softsat
  • quantize
  • combLP
  • echoOnly
  • diffuser

Warnings

No current warnings are attached to this effect.

Source

  • library/looper-freeze-glitch/one-shot-repeater.dsp
  • Output stage: DC blocker -> output gain trim -> final tanh limiter
  • Library position: 232

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