← Back to Delay & Echo

Official effect

Octave Feedback Delay

Currently a straightforward input delay plus a synthesized upper-register phrase rather than a true octave feedback loop.

The current pitch-delay family does not pitch-shift the input repeats directly. Instead, it combines a plain delayed version of the dry source with a separately synthesized picked-string phrase that is mixed in as the pitched layer. `time` sets the straight delay taps, `feedback` scales the synthetic harmony layer rather than a feedback loop, and `tone` brightens that added phrase. There is no recirculating octave feedback loop in the current implementation.

  • Delay & Echo
  • Library #156
  • Preview 8s

Waveform preview

Static peaks come from the compiled FAUST preview render. The live scope is drawn from the browser playback output in real time.

Timeline
0:00 / 0:08
Source
Compiled browser preview
Live oscilloscope from the browser playback output.AnalyserNode keeps the signal path unchanged while exposing the waveform.

How It Works

Technical view

The current pitch-delay family does not pitch-shift the input repeats directly. Instead, it combines a plain delayed version of the dry source with a separately synthesized picked-string phrase that is mixed in as the pitched layer. `time` sets the straight delay taps, `feedback` scales the synthetic harmony layer rather than a feedback loop, and `tone` brightens that added phrase. There is no recirculating octave feedback loop in the current implementation.

  • Delay & Echo
  • waveshaping / saturation
  • delay processing
  • oscillator / LFO modulation
  • DC blocking

Signal Path

Compiled preview chain

Preview source: An internally generated picked-string phrase is widened to stereo as the dry source, and the current pitch-delay family also layers a separately synthesized higher-register picked phrase into the wet side instead of pitch-shifting the input repeats.

  1. 1internal picked-string demo phrase
  2. 2stereo spread with a short right-channel delay
  3. 3straight delayed input taps
  4. 4separately synthesized pitched phrase
  5. 5high-shelf shaping on the pitched layer
  6. 6repeat branches added over the dry source
  7. 7DC blocker
  8. 8output gain trim
  9. 9final tanh limiter

Preview source

An internally generated picked-string phrase is widened to stereo as the dry source, and the current pitch-delay family also layers a separately synthesized higher-register picked phrase into the wet side instead of pitch-shifting the input repeats.

Effect core

Straight delay taps plus a separately synthesized pitched phrase mixed in as the harmony layer.

Signal path

The static waveform and the live player both reflect this compiled signal chain.

  • internal picked-string demo phrase
  • stereo spread with a short right-channel delay
  • straight delayed input taps
  • separately synthesized pitched phrase
  • high-shelf shaping on the pitched layer
  • repeat branches added over the dry source
  • DC blocker
  • output gain trim
  • final tanh limiter

Controls that matter

These are the currently active controls detected in the FAUST source for this effect.

  • mix: Scales the repeat branch above the always-present dry phrase.
  • output_gain_db: Applies final post-effect level trim after DC blocking and before the output limiter.
  • time: Sets the delay time of the straight delayed taps that accompany the synthetic pitched layer.
  • feedback: Raises the level of the internally synthesized pitched layer rather than creating a feedback loop.
  • tone: Adjusts the high shelf on the synthesized pitched layer.

Code-backed analysis

The generated description is tied to the active helper blocks and routing found in the current DSP.

  • demo
  • fx
  • outputStage
  • leftDemo
  • rightDemo
  • channelFx
  • phraseMono
  • previewShiftSamples

Controls

Audible controls in this DSP

  • mix

    Active

    Scales the repeat branch above the always-present dry phrase.

    Raises repeat level without fully removing the original attack.

  • output_gain_db

    Active

    Applies final post-effect level trim after DC blocking and before the output limiter.

    Matches loudness without changing the actual delay structure.

  • time

    Active

    Sets the delay time of the straight delayed taps that accompany the synthetic pitched layer.

    Moves the conventional echo spacing behind the added harmony phrase.

  • feedback

    Active

    Raises the level of the internally synthesized pitched layer rather than creating a feedback loop.

    Makes the harmony-like repeats more prominent without increasing recirculating echoes.

  • tone

    Active

    Adjusts the high shelf on the synthesized pitched layer.

    Makes the added harmony layer darker or brighter.

Analysis

Code-derived notes

Current implementation uses separately synthesized harmony layers instead of pitch-shifting the input repeats; Crystal Delay and Octave Feedback Delay currently share the same higher-register auxiliary phrase. Octave Feedback Delay does not yet place an octave shift inside a true feedback loop.

Active blocks

  • demo
  • fx
  • outputStage
  • leftDemo
  • rightDemo
  • channelFx
  • phraseMono
  • previewShiftSamples
  • octWet
  • pickedVoice
  • echoOnly
  • octFeedbackMono
  • fund
  • pickEnv
  • ampEnv
  • triggerAt
  • combLP
  • maxDelaySamples

Inactive helpers

  • synthVoice
  • organVoice
  • bellVoice
  • softsat
  • quantize
  • diffuser

Warnings

No current warnings are attached to this effect.

Source

  • library/delay-echo/octave-feedback-delay.dsp
  • Output stage: DC blocker -> output gain trim -> final tanh limiter
  • Library position: 156

More In Delay & Echo

Continue through the library

Each effect page uses the same generated description pipeline and compiled waveform preview assets.

Tape Echo

Currently a clean stereo feedback echo rather than a worn tape model with wow, flutter, or saturation.

View How It Works

Ping-Pong Delay

Currently independent left and right stereo repeats rather than a true alternating ping-pong bounce.

View How It Works

Granular Delay

Currently a stepped short-delay texture with quantized fragments rather than a true grain-cloud engine.

View How It Works