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Official effect

Ping-Pong Delay

Currently independent left and right stereo repeats rather than a true alternating ping-pong bounce.

The current stereo tap family sends each channel through an independent single delay tap with high-shelf shaping and then adds that branch back to the dry signal. `time` sets the two taps, `tone` brightens the delayed branches, and the shared `feedback` control is currently used as an output gain multiplier on those taps rather than as a true feedback loop. The current implementation does not hand repeats across channels.

  • Delay & Echo
  • Library #125
  • Preview 8s

Waveform preview

Static peaks come from the compiled FAUST preview render. The live scope is drawn from the browser playback output in real time.

Timeline
0:00 / 0:08
Source
Compiled browser preview
Live oscilloscope from the browser playback output.AnalyserNode keeps the signal path unchanged while exposing the waveform.

How It Works

Technical view

The current stereo tap family sends each channel through an independent single delay tap with high-shelf shaping and then adds that branch back to the dry signal. `time` sets the two taps, `tone` brightens the delayed branches, and the shared `feedback` control is currently used as an output gain multiplier on those taps rather than as a true feedback loop. The current implementation does not hand repeats across channels.

  • Delay & Echo
  • waveshaping / saturation
  • delay processing
  • oscillator / LFO modulation
  • DC blocking

Signal Path

Compiled preview chain

Preview source: An internally generated picked-string phrase is widened to stereo with a 19-sample right-channel delay and slight left/right shelf-EQ offsets before it hits the delay core.

  1. 1internal picked-string demo phrase
  2. 2stereo spread with a short right-channel delay
  3. 3independent left and right delay taps
  4. 4post-delay high-shelf shaping
  5. 5repeat branch added over the dry source
  6. 6DC blocker
  7. 7output gain trim
  8. 8final tanh limiter

Preview source

An internally generated picked-string phrase is widened to stereo with a 19-sample right-channel delay and slight left/right shelf-EQ offsets before it hits the delay core.

Effect core

Stereo dual-tap delay with per-side high-shelf shaping and no true cross-channel feedback loop in the current code.

Signal path

The static waveform and the live player both reflect this compiled signal chain.

  • internal picked-string demo phrase
  • stereo spread with a short right-channel delay
  • independent left and right delay taps
  • post-delay high-shelf shaping
  • repeat branch added over the dry source
  • DC blocker
  • output gain trim
  • final tanh limiter

Controls that matter

These are the currently active controls detected in the FAUST source for this effect.

  • mix: Scales the repeat branch above the always-present dry phrase.
  • output_gain_db: Applies final post-effect level trim after DC blocking and before the output limiter.
  • time: Sets the left and right tap times for the stereo repeats.
  • feedback: Raises the gain applied to the delayed branches rather than feeding them back into a loop.
  • tone: Adjusts the high shelf on the delayed branches.

Code-backed analysis

The generated description is tied to the active helper blocks and routing found in the current DSP.

  • demo
  • fx
  • outputStage
  • leftDemo
  • rightDemo
  • leftFx
  • rightFx
  • phraseMono

Controls

Audible controls in this DSP

  • mix

    Active

    Scales the repeat branch above the always-present dry phrase.

    Raises repeat level without fully removing the original attack.

  • output_gain_db

    Active

    Applies final post-effect level trim after DC blocking and before the output limiter.

    Matches loudness without changing the actual delay structure.

  • time

    Active

    Sets the left and right tap times for the stereo repeats.

    Moves the bounce spacing from tighter to longer stereo echoes.

  • feedback

    Active

    Raises the gain applied to the delayed branches rather than feeding them back into a loop.

    Makes the stereo repeats louder and more forward without creating extra repeat generations.

  • tone

    Active

    Adjusts the high shelf on the delayed branches.

    Makes the repeats darker or brighter.

Analysis

Code-derived notes

Current implementation shares the same independent stereo tap core across Ping-Pong Delay and Stereo Cross-Feedback Delay, and the feedback control scales tap level rather than driving a feedback loop. Ping-Pong Delay does not yet alternate repeats between channels.

Active blocks

  • demo
  • fx
  • outputStage
  • leftDemo
  • rightDemo
  • leftFx
  • rightFx
  • phraseMono
  • previewShiftSamples
  • maxDelaySamples
  • delayA
  • delayB
  • pickedVoice
  • fund
  • pickEnv
  • ampEnv
  • triggerAt

Inactive helpers

  • synthVoice
  • organVoice
  • bellVoice
  • softsat
  • quantize
  • combLP
  • echoOnly
  • diffuser

Warnings

No current warnings are attached to this effect.

Source

  • library/delay-echo/ping-pong-delay.dsp
  • Output stage: DC blocker -> output gain trim -> final tanh limiter
  • Library position: 125

More In Delay & Echo

Continue through the library

Each effect page uses the same generated description pipeline and compiled waveform preview assets.

Tape Echo

Currently a clean stereo feedback echo rather than a worn tape model with wow, flutter, or saturation.

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Granular Delay

Currently a stepped short-delay texture with quantized fragments rather than a true grain-cloud engine.

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Self-Oscillating Delay

High-feedback delay loop that can push into runaway behavior while a soft clipper keeps the output bounded.

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