How It Works
Technical view
The current sampler and shredder family does not capture or rearrange a real buffer. Instead, it sends the dry phrase through very short delay taps, applies quantization to those taps, and adds the resulting glitch branch back over the direct signal. `motion` sets the tap lengths, `shape` changes the quantization resolution, and the declared `tone` control is inactive. There is no captured buffer slicing in the current implementation.
- Looper, Freeze & Glitch
- waveshaping / saturation
- delay processing
- oscillator / LFO modulation
- DC blocking
Signal Path
Compiled preview chain
Preview source: An internally generated picked-string phrase is widened to stereo with a 19-sample right-channel delay before it hits the current looper or glitch core.
- 1internal picked-string demo phrase
- 2stereo spread with a short right-channel delay
- 3short left and right delay taps
- 4quantization on the delayed branch
- 5glitch branch added over the dry phrase
- 6DC blocker
- 7output gain trim
- 8final tanh limiter
Preview source
An internally generated picked-string phrase is widened to stereo with a 19-sample right-channel delay before it hits the current looper or glitch core.
Effect core
Short delayed branch with quantization, added over the dry phrase for glitch texture.
Signal path
The static waveform and the live player both reflect this compiled signal chain.
- internal picked-string demo phrase
- stereo spread with a short right-channel delay
- short left and right delay taps
- quantization on the delayed branch
- glitch branch added over the dry phrase
- DC blocker
- output gain trim
- final tanh limiter
Controls that matter
These are the currently active controls detected in the FAUST source for this effect.
- mix: Scales the short delayed and quantized branch over the always-present dry phrase.
- output_gain_db: Applies final post-effect level trim after DC blocking and before the output limiter.
- motion: Sets the lengths of the short left and right delay taps feeding the glitch branch.
- shape: Sets the quantization resolution applied to the delayed branch.
- tone: Declared in the shared control set but unused in the current preview code.
Code-backed analysis
The generated description is tied to the active helper blocks and routing found in the current DSP.
- demo
- fx
- outputStage
- leftDemo
- rightDemo
- leftFx
- rightFx
- phraseMono
Controls
Audible controls in this DSP
Scales the short delayed and quantized branch over the always-present dry phrase.
Higher settings make the glitch layer more audible and aggressive.
Applies final post-effect level trim after DC blocking and before the output limiter.
Matches loudness without changing the actual loop, freeze, or glitch structure.
Sets the lengths of the short left and right delay taps feeding the glitch branch.
Moves the chopped fragments from tighter bursts toward longer skips.
Sets the quantization resolution applied to the delayed branch.
Lower settings sound coarser and more crushed; higher settings sound finer and less stepped.
Declared in the shared control set but unused in the current preview code.
Changing it currently has no effect on the sound.
Analysis
Code-derived notes
Current implementation shares the same short-delay-plus-quantization architecture across Skip Machine, Buffer Shredder, Micro-Sampler, and One-Shot Repeater, and the declared tone control is inactive. Buffer Shredder does not yet slice a real captured buffer.
Active blocks
- demo
- fx
- outputStage
- leftDemo
- rightDemo
- leftFx
- rightFx
- phraseMono
- previewShiftSamples
- maxDelaySamples
- sliceA
- quantize
- sliceB
- pickedVoice
- fund
- pickEnv
- ampEnv
- triggerAt
Inactive helpers
- synthVoice
- organVoice
- bellVoice
- softsat
- combLP
- echoOnly
- diffuser
Warnings
No current warnings are attached to this effect.
Source
- library/looper-freeze-glitch/buffer-shredder.dsp
- Output stage: DC blocker -> output gain trim -> final tanh limiter
- Library position: 230