How It Works
Technical view
The current Halo Mesh patch starts with one `echoOnly` delay tap, then feeds that echo through two short diffusers before crossfading the result with the dry stereo preview source through `mix`. `time` sets both the main delay length and the diffuser delays, `feedback` raises the delay feedback and diffuser feedback, and `tone` opens the damping cutoff on the initial delay before the shared DC-blocking, output-gain, and soft-limiting stage.
- ninetysix Originals
- resonant low-pass
- waveshaping / saturation
- delay processing
- oscillator / LFO modulation
- DC blocking
Signal Path
Compiled preview chain
Preview source: An internally generated picked-string phrase is widened to stereo with the shared 19-sample right-channel offset before a single feedback echo is diffused into a stereo cloud.
- 1internal picked-string demo phrase
- 2shared stereo spread with a short right-channel delay
- 3single echo-only feedback tap
- 4first short diffuser
- 5second short diffuser
- 6dry / cloud crossfade
- 7DC blocker
- 8output gain trim
- 9final tanh limiter
Preview source
An internally generated picked-string phrase is widened to stereo with the shared 19-sample right-channel offset before a single feedback echo is diffused into a stereo cloud.
Effect core
Diffused single-delay cloud crossfaded against the dry preview phrase.
Signal path
The static waveform and the live player both reflect this compiled signal chain.
- internal picked-string demo phrase
- shared stereo spread with a short right-channel delay
- single echo-only feedback tap
- first short diffuser
- second short diffuser
- dry / cloud crossfade
- DC blocker
- output gain trim
- final tanh limiter
Controls that matter
These are the currently active controls detected in the FAUST source for this effect.
- mix: Crossfades or scales the current wet layer against the dry stereo preview source.
- output_gain_db: Applies final post-effect level trim after DC blocking and before the output limiter.
- time: Sets the main delay time and the two diffuser delay lengths.
- feedback: Raises the main delay feedback and both diffuser feedback amounts.
- tone: Sets the damping cutoff on the initial delay tap.
Code-backed analysis
The generated description is tied to the active helper blocks and routing found in the current DSP.
- demo
- fx
- outputStage
- leftDemo
- rightDemo
- channelFx
- phraseMono
- previewShiftSamples
Controls
Audible controls in this DSP
Crossfades or scales the current wet layer against the dry stereo preview source.
Higher settings make the processed layer more dominant relative to the dry phrase.
Applies final post-effect level trim after DC blocking and before the output limiter.
Matches loudness without changing the underlying effect structure.
Sets the main delay time and the two diffuser delay lengths.
Higher settings stretch the mesh and make the cloud feel larger.
Raises the main delay feedback and both diffuser feedback amounts.
Higher settings create denser, longer-lasting diffusion.
Sets the damping cutoff on the initial delay tap.
Higher settings keep more top end in the cloud.
Analysis
Code-derived notes
Current implementation is a single diffused delay cloud rather than a more multi-node mesh structure.
Active blocks
- demo
- fx
- outputStage
- leftDemo
- rightDemo
- channelFx
- phraseMono
- previewShiftSamples
- mesh
- pickedVoice
- echoOnly
- delayA
- diffuser
- fund
- pickEnv
- ampEnv
- triggerAt
- combLP
- maxDelaySamples
Inactive helpers
- synthVoice
- organVoice
- bellVoice
- softsat
- quantize
Warnings
No current warnings are attached to this effect.
Source
- library/ninetysix-originals/halo-mesh.dsp
- Output stage: DC blocker -> output gain trim -> final tanh limiter
- Library position: 277